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tianrunCRM/Assets/CoolapeFrame/Scripts/assets/CLBulletPool.cs

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2020-07-04 14:41:25 +08:00
/*
********************************************************************************
*Copyright(C),coolae.net
*Author: chenbin
*Version: 2.0
*Date: 2017-01-09
*Description:
*Others:
*History:
*********************************************************************************
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Coolape
{
public class CLBulletPool : CLAssetsPoolBase<CLBulletBase>
{
public static CLBulletPool pool = new CLBulletPool ();
public override string getAssetPath (string name)
{
string path = PStr.b ().a (CLPathCfg.self.basePath).a ("/")
.a (CLPathCfg.upgradeRes).a ("/other/bullet").e ();
return wrapPath (path, name);
}
public override bool isAutoReleaseAssetBundle
{
get
{
return base.isAutoReleaseAssetBundle;
}
}
public static void clean ()
{
pool._clean ();
}
public static bool havePrefab (string name)
{
return pool._havePrefab (name);
}
public static void setPrefab (string name, object finishCallback)
{
setPrefab (name, finishCallback, null, null);
}
public static void setPrefab (string name, object finishCallback, object orgs)
{
pool._setPrefab (name, finishCallback, orgs, null);
}
public static void setPrefab (string name, object finishCallback, object orgs, object progressCB)
{
pool._setPrefab (name, finishCallback, orgs, progressCB);
}
public static CLBulletBase borrowObj (string name)
{
return pool._borrowObj (name);
}
public static void borrowObjAsyn (string name, object onGetCallbak)
{
borrowObjAsyn (name, onGetCallbak, null);
}
public static void borrowObjAsyn (string name, object onGetCallbak, object orgs)
{
pool._borrowObjAsyn (name, onGetCallbak, orgs, null);
}
public static void borrowObjAsyn (string name, object onGetCallbak, object orgs, object progressCB)
{
pool._borrowObjAsyn (name, onGetCallbak, orgs, progressCB);
}
public static void returnObj (CLBulletBase unit)
{
pool._returnObj (unit.name, unit);
}
public static void returnObj (CLBulletBase unit, bool inActive, bool setParent)
{
pool._returnObj (unit.name, unit, inActive, setParent);
}
}
}