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tianrunCRM/Assets/CoolapeFrame/Scripts/assets/CLUIOtherObjPool.cs

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2020-07-04 14:41:25 +08:00
/*
********************************************************************************
*Copyright(C),coolae.net
*Author: chenbin
*Version: 2.0
*Date: 2017-01-09
*Description: ui的其它物件对象池
*Others:
*History:
*********************************************************************************
*/
using UnityEngine;
using System.Collections;
namespace Coolape
{
public class CLUIOtherObjPool:CLAssetsPoolBase<GameObject>
{
public static CLUIOtherObjPool pool = new CLUIOtherObjPool ();
public override string getAssetPath (string name)
{
string path = PStr.b ().a (CLPathCfg.self.basePath).a ("/")
.a (CLPathCfg.upgradeRes).a ("/priority/ui/other").e ();
return wrapPath (path, name);
}
public override void _returnObj (string name, GameObject unit, bool inActive = true, bool setParent = true)
{
base._returnObj (name, unit, inActive, setParent);
if (unit != null && setParent) {
NGUITools.MarkParentAsChanged (unit);
}
}
public override bool isAutoReleaseAssetBundle
{
get
{
return base.isAutoReleaseAssetBundle;
}
}
public static void clean ()
{
pool._clean ();
}
public static bool havePrefab (string name)
{
return pool._havePrefab (name);
}
public static void setPrefab (string name, object finishCallback, object args)
{
pool._setPrefab (name, finishCallback, args, null);
}
public static void setPrefab (string name, object finishCallback, object args, object progressCB)
{
pool._setPrefab (name, finishCallback, args, progressCB);
}
public override GameObject _borrowObj (string name)
{
GameObject go = base._borrowObj (name);
if (go != null) {
CLUIUtl.resetAtlasAndFont (go.transform, false);
}
return go;
}
public static GameObject borrowObj (string name)
{
return pool._borrowObj (name);
}
public static void borrowObjAsyn (string name, object onGetCallbak)
{
borrowObjAsyn (name, onGetCallbak, null);
}
public static void borrowObjAsyn (string name, object onGetCallbak, object orgs)
{
pool._borrowObjAsyn (name, onGetCallbak, orgs, null);
}
public static void borrowObjAsyn (string name, object onGetCallbak, object orgs, object progressCB)
{
pool._borrowObjAsyn (name, onGetCallbak, orgs, progressCB);
}
public static void returnObj (string name, GameObject go)
{
pool._returnObj (name, go);
}
public static void returnObj (GameObject go)
{
pool._returnObj (go.name, go);
}
public static void returnObj (string name, GameObject go, bool inActive, bool setParent)
{
pool._returnObj (name, go, inActive, setParent);
}
}
}