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tianrunCRM/Assets/trCRM/upgradeRes4Dev/priority/lua/ui/cell/CSCellBottomBtn.lua

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Lua
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2020-07-04 14:41:25 +08:00
---@class CellBottomBtn
local _cell = {}
local csSelf = nil
local transform = nil
local mData = nil
local uiobjs = {}
-- 初始化,只调用一次
function _cell.init(csObj)
csSelf = csObj
transform = csSelf.transform
--[[
getChild(transform, "offset", "Progress BarHong"):GetComponent("UISlider");
--]]
---@type UIToggle
uiobjs.toggle = csSelf:GetComponent("UIToggle")
uiobjs.Label = getCC(transform, "Label", "UILabel")
-- uiobjs.LabelCheck = getCC(transform, "LabelCheck", "UILabel")
uiobjs.boxCollider = csSelf:GetComponent("BoxCollider")
uiobjs.Background = getCC(transform, "Background", "UISprite")
uiobjs.Checkmark = getCC(transform, "Checkmark", "UISprite")
uiobjs.LabelReddotNum = getCC(transform, "LabelReddotNum", "UILabel")
end
-- 显示,
-- 注意c#侧不会在调用show时调用refresh
function _cell.show(go, data)
mData = data
uiobjs.Label.text = mData.name
-- uiobjs.LabelCheck.text = mData.name
uiobjs.boxCollider.center = Vector3.zero
uiobjs.boxCollider.size = Vector3(mData.width, 150, 0)
uiobjs.Background.spriteName = mData.Background
uiobjs.Checkmark.spriteName = mData.Checkmark
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if mData.id == 1 then
local unreadNum = DBMessage.getUnreadNum(DBMessage.MsgType.Sys)
_cell.setReddotNum(unreadNum)
else
_cell.setReddotNum(0)
end
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end
function _cell.setReddotNum(num)
if num and num > 0 then
SetActive(uiobjs.LabelReddotNum.gameObject, true)
if num > 9 then
uiobjs.LabelReddotNum.text = ""
else
uiobjs.LabelReddotNum.text = tostring(num)
end
else
SetActive(uiobjs.LabelReddotNum.gameObject, false)
end
end
-- 注意c#侧不会在调用show时调用refresh
function _cell.setSelected(val)
uiobjs.toggle:Set(val)
end
function _cell.refreshState()
if uiobjs.toggle.value then
uiobjs.Background.color = Color.white
uiobjs.Label.color = ColorEx.getColor(0xff2990dc)
else
uiobjs.Background.color = ColorEx.getColor(153, 153, 153)
uiobjs.Label.color = ColorEx.getColor(153, 153, 153)
end
end
-- 取得数据
function _cell.getData()
return mData
end
function _cell.uiEventDelegate(go)
_cell.refreshState()
end
--------------------------------------------
return _cell