This commit is contained in:
2020-08-26 19:56:45 +08:00
parent 7ff6b2ec35
commit 3ece010fc1
208 changed files with 14753 additions and 637 deletions

View File

@@ -1,23 +1,44 @@
local TRPMakeCall = {}
---@type Coolape.CLPanelLua
local csSelf = nil
local transform = nil
---@type UIInput
local InputNumber
local grid
local cursorPosition = -1
local currRecordName
local LabelTitle
local ButtonDel
local uiobjs = {}
-- 初始化,只会调用一次
function TRPMakeCall.init(csObj)
csSelf = csObj
transform = csObj.transform
grid = getChild(transform, "AnchorBottom/grid"):GetComponent("UIGrid")
MyUtl.setContentView(getChild(transform, "PanelContent"), 298, MyUtl.defaultBottomHeight)
uiobjs.InputSeachKey = getCC(transform, "Top/InputSeachKey", "UIInput")
---@type CLUIScrollViewWithEvent
uiobjs.scrollView = getCC(transform, "PanelContent", "CLUIScrollViewWithEvent")
uiobjs.scrollView.dampenStrength = MyUtl.dampenStrength
uiobjs.scrollView:init(TRPMakeCall.onShowRefreshFlg, TRPMakeCall.onhideRefreshFlg, TRPMakeCall.refreshList)
---@type Coolape.CLUILoopGrid
uiobjs.Grid = getCC(uiobjs.scrollView.transform, "Grid", "CLUILoopGrid")
uiobjs.ButtonEndList = getChild(uiobjs.Grid.transform, "ButtonEndList")
uiobjs.ButtonEndListLb = getCC(uiobjs.ButtonEndList, "Label", "UILabel")
uiobjs.ButtonHeadList = getChild(uiobjs.Grid.transform, "ButtonHeadList")
---@type TweenPosition
uiobjs.bottomOffset = getCC(transform, "AnchorBottom/offset", "TweenPosition")
grid = getChild(uiobjs.bottomOffset.transform, "grid"):GetComponent("UIGrid")
local contentRect = MyUtl.getUIContent(csSelf)
grid.cellWidth = NumEx.getIntPart((contentRect.z - 100) / 3)
InputNumber = getChild(transform, "AnchorBottom/InputNumber"):GetComponent("UIInput")
InputNumber = getChild(uiobjs.bottomOffset.transform, "InputNumber"):GetComponent("UIInput")
ButtonDel = getChild(InputNumber.transform, "ButtonDel").gameObject
local prefabCell = getChild(grid.transform, "00000").gameObject
local list = {1, 2, 3, 4, 5, 6, 7, 8, 9, "*", 0, "#"}
CLUIUtl.resetList4Lua(
@@ -25,9 +46,14 @@ function TRPMakeCall.init(csObj)
prefabCell,
list,
function(cell, data)
cell:init(data, TRPMakeCall.onClickCell)
cell:init(data, TRPMakeCall.onClickNumCell)
end
)
uiobjs.ButtonShow = getChild(transform, "AnchorBottom/ButtonShow").gameObject
uiobjs.ButtonHide = getChild(uiobjs.bottomOffset.transform, "ButtonHide").gameObject
TRPMakeCall.showList()
end
-- 设置数据
@@ -38,12 +64,88 @@ end
function TRPMakeCall.show()
UIInput.selection = InputNumber
InputNumber.value = ""
SetActive(ButtonDel, false)
cursorPosition = -1
-- uiobjs.bottomOffset:ResetToBeginning()
SetActive(uiobjs.bottomOffset.gameObject, true)
SetActive(uiobjs.ButtonShow, false)
NetProto.send.query_cust_calllog(uiobjs.InputSeachKey.value, nil, 1)
end
function TRPMakeCall.onClickNumCell(cell, data)
UIInput.selection = InputNumber
InputNumber:Insert(data)
end
function TRPMakeCall.showList(list)
list = list or {}
SetActive(uiobjs.ButtonHeadList.gameObject, false)
if #list > 0 then
SetActive(uiobjs.ButtonEndList.gameObject, false)
else
SetActive(uiobjs.ButtonEndList.gameObject, true)
end
uiobjs.Grid:setList(list or {}, TRPMakeCall.initCell, TRPMakeCall.onHeadList, TRPMakeCall.onEndList)
TRPMakeCall.reposition()
csSelf:invoke4Lua(TRPMakeCall.reposition, 0.1)
end
function TRPMakeCall.reposition()
uiobjs.scrollView:ResetPosition()
end
function TRPMakeCall.appList(list)
SetActive(uiobjs.ButtonEndList.gameObject, false)
uiobjs.Grid:appendList(list)
end
function TRPMakeCall.onShowRefreshFlg()
if uiobjs.Grid.list.Count > 0 then
uiobjs.ButtonHeadList.transform.localPosition = Vector3(0, 166, 0)
else
uiobjs.ButtonHeadList.transform.localPosition = Vector3(0, 100, 0)
end
SetActive(uiobjs.ButtonHeadList.gameObject, true)
end
function TRPMakeCall.onhideRefreshFlg()
SetActive(uiobjs.ButtonHeadList.gameObject, false)
if uiobjs.Grid.list.Count == 0 then
uiobjs.scrollView:ResetPosition()
end
end
function TRPMakeCall.refreshList()
local queryKey = uiobjs.InputSeachKey.value
showHotWheel()
NetProto.send.query_cust_calllog(uiobjs.InputSeachKey.value, nil, 1)
end
function TRPMakeCall.onHeadList(head)
printw("到最顶端了")
-- uiobjs.ButtonHeadList.transform.localPosition = Vector3(0, 250, 0)
-- SetActive(uiobjs.ButtonHeadList.gameObject, true)
end
function TRPMakeCall.onEndList(tail)
printw("到最后了==" .. tail.name)
if TRPMakeCall.pageInfo and TRPMakeCall.pageInfo.current_page < TRPMakeCall.pageInfo.total_pages then
local queryKey = uiobjs.InputSeachKey.value
showHotWheel()
-- 取得下一页
NetProto.send.query_cust_calllog(uiobjs.InputSeachKey.value, nil, TRPMakeCall.pageInfo.current_page + 1)
else
uiobjs.ButtonEndList.localPosition = tail.transform.localPosition + Vector3.up * -170
SetActive(uiobjs.ButtonEndList.gameObject, true)
end
end
function TRPMakeCall.initCell(cell, data)
cell:init(data, TRPMakeCall.onClickCell)
end
function TRPMakeCall.onClickCell(cell, data)
UIInput.selection = InputNumber
InputNumber:Insert(data)
getPanelAsy("PanelCallLogDetail", onLoadedPanelTT, data)
end
-- 刷新
@@ -53,21 +155,21 @@ end
-- 关闭页面
function TRPMakeCall.hide()
UIInput.selection = nil
csSelf:cancelInvoke4Lua()
end
-- 网络请求的回调cmd指命succ成功失败msg消息paras服务器下行数据
function TRPMakeCall.procNetwork(cmd, succ, msg, paras)
if (succ == 0) then
if (cmd == "8888") then
-- 回拨已调用成功
local orgs = Hashtable()
orgs.callback = "TRPMakeCall.onEndIncomingCall"
orgs.id = msg
CLLCallListner.waite4Callback(JSON.JsonEncode(orgs))
CLUIUtl.showConfirm("云呼叫中,请准备接听电话", nil)
elseif cmd == "1018" then
-- 保存通话记录完成
CLLRecordMgr.moveRecord2Upload(currRecordName)
if succ == NetSuccess then
if cmd == NetProto.cmds.query_cust_calllog then
local result = paras.result or {}
TRPMakeCall.pageInfo = result.meta
if TRPMakeCall.pageInfo and TRPMakeCall.pageInfo.current_page > 1 then
TRPMakeCall.appList(result.data)
else
TRPMakeCall.showList(result.data)
end
hideHotWheel()
end
end
end
@@ -76,46 +178,61 @@ end
function TRPMakeCall.uiEventDelegate(go)
local goName = go.name
if (goName == "ButtonCancel") then
CLPanelManager.hideTopPanel()
hideTopPanel()
elseif goName == "InputNumber" then
cursorPosition = InputNumber.cursorPosition
if isNilOrEmpty(InputNumber.value) then
SetActive(ButtonDel, false)
else
SetActive(ButtonDel, true)
end
elseif goName == "ButtonCall" then
-- CLLCallListner.ready2Call("TRPMakeCall.onEndCall", InputNumber.value)
-- MyUtl.callPhone(InputNumber.value)
if InputNumber.value == nil or InputNumber.value == "" then
CLAlert.add("请输入要呼叫的号码", Color.white, 1)
MyUtl.toastW("请输入要呼叫的号码")
return
end
CLLCallListner.ready2Call("TRPMakeCall.onEndCall", InputNumber.value)
MyUtl.callPhone(InputNumber.value)
elseif goName == "ButtonCallYun" then
if InputNumber.value == nil or InputNumber.value == "" then
CLAlert.add("请输入要呼叫的号码", Color.white, 1)
MyUtl.toastW("请输入要呼叫的号码")
return
end
local selfPhoneNum = Prefs.getSelfPhoneNum()
showHotWheel()
CLLNet.callCust2(selfPhoneNum, InputNumber.value)
MyUtl.doCall(
nil,
InputNumber.value,
nil,
function()
InputNumber.value = ""
end
)
elseif goName == "ButtonDel" then
TRPMakeCall.DoBackspace()
elseif goName == "ButtonShow" then
SetActive(uiobjs.ButtonShow, false)
-- uiobjs.bottomOffset:Play(true)
SetActive(uiobjs.bottomOffset.gameObject, true)
elseif goName == "ButtonHide" then
SetActive(uiobjs.ButtonShow, true)
-- uiobjs.bottomOffset:Play(false)
SetActive(uiobjs.bottomOffset.gameObject, false)
end
end
-- 当结束通话
function TRPMakeCall.onEndCall(orgs)
local func = function(remark)
local data = Hashtable()
data.remark = remark
data.caller_number = Prefs.getSelfPhoneNum()
data.destination_number = orgs.phone
data.created_time = orgs.created_time
data.answered_time = orgs.answered_time
data.over_time = orgs.over_time
data.recording_file_name = Path.GetFileName(orgs.soundRecordFile)
showHotWheel()
CLLNet.saveCall(data)
end
currRecordName = Path.GetFileName(orgs.soundRecordFile)
function TRPMakeCall.onPressButtonDel()
csSelf:invoke4Lua(TRPMakeCall.invokeBackspace, 0.25)
end
CLPanelManager.getPanelAsy("PanelEndCallRemark", onLoadedPanelTT, func)
function TRPMakeCall.onReleaseButtonDel()
csSelf:cancelInvoke4Lua(TRPMakeCall.invokeBackspace)
end
function TRPMakeCall.invokeBackspace()
TRPMakeCall.DoBackspace()
if not isNilOrEmpty(InputNumber.value) then
csSelf:invoke4Lua(TRPMakeCall.invokeBackspace, 0.05)
end
end
-- 当结束回播通话
@@ -130,7 +247,7 @@ end
-- 当按了返回键时关闭自己返值为true时关闭
function TRPMakeCall.hideSelfOnKeyBack()
return true
return false
end
function TRPMakeCall.DoBackspace()