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@@ -21,11 +21,12 @@ NetProto.setSever = function(_host, _port)
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socketUrl = joinStr("ws://", host, ":", port, "/tr_socket/websocket/")
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end
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NetProto.isDebug = false
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---@type Dist.SpringWebsocket.Client
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local socket = Client4Stomp.self
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local appid = 2020158
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local appsecret = "ea042bc86428ca968756a6e47b10742d"
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local isDebug = true
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local ErrCode = {
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success = 1000,
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invalidToken = 2019
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@@ -94,7 +95,7 @@ local dispatch = function(content, params)
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end
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local dispatchHttp = function(content, params)
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if isDebug then
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if NetProto.isDebug then
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print(content)
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end
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local map = json.decode(content)
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@@ -168,7 +169,7 @@ NetProto.sendGet = function(cmd, map, callback, failedCallback, orgs, _baseUrl)
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failedCallback = failedCallback
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}
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url = Uri.EscapeUriString(url)
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if isDebug then
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if NetProto.isDebug then
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print(url)
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end
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WWWEx.get(url, NetProto.httpHeader, CLAssetType.text, dispatchHttp, onFailedSend, params, true, 1)
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@@ -353,7 +354,7 @@ end
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---@param frame Dist.SpringWebsocket.StompFrame
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NetProto.OnReceiveStompMsg = function(frame)
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-- if isDebug then
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-- if NetProto.isDebug then
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-- print(frame.Code, frame.Content)
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-- end
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if frame.Code == StompStatus.OPENSERVER then
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@@ -394,7 +395,7 @@ NetProto.OnReceiveStompMsg = function(frame)
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end
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end
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if isDebug then
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if NetProto.isDebug then
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printw(cmd, frame.Content)
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end
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if cmd then
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@@ -461,7 +462,7 @@ NetProto.sendSocket = function(content, callback, timeOutSec)
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end
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NetProto.doSendMsg = function(contentStr)
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if isDebug then
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if NetProto.isDebug then
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print("send=", contentStr)
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end
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socket:Send("/tr_socket", {atytopic = "socket.server.operation"}, contentStr)
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@@ -49,6 +49,7 @@ function CLLPStart.setLuasAtBegainning()
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Prefs.getUserName(),
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function(iswhite)
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if iswhite then
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NetProto.isDebug = true
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if ReporterMessageReceiver.self and ReporterMessageReceiver.self.gameObject then
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ReporterMessageReceiver.self.gameObject:SetActive(true)
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end
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