privateconstintVIEW_SYSTEM_UI_FLAG_VISIBLE=0;// Added in API 14 (Android 4.0.x): Status bar visible (the default)
privateconstintVIEW_SYSTEM_UI_FLAG_LOW_PROFILE=1;// Added in API 14 (Android 4.0.x): Low profile for games, book readers, and video players; the status bar and/or navigation icons are dimmed out (if visible)
privateconstintVIEW_SYSTEM_UI_FLAG_HIDE_NAVIGATION=2;// Added in API 14 (Android 4.0.x): Hides all navigation. Cleared when theres any user interaction.
privateconstintVIEW_SYSTEM_UI_FLAG_FULLSCREEN=4;// Added in API 16 (Android 4.1.x): Hides status bar. Does nothing in Unity (already hidden if "status bar hidden" is checked)
privateconstintVIEW_SYSTEM_UI_FLAG_LAYOUT_STABLE=256;// Added in API 16 (Android 4.1.x): ?
privateconstintVIEW_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION=512;// Added in API 16 (Android 4.1.x): like HIDE_NAVIGATION, but for layouts? it causes the layout to be drawn like that, even if the whole view isn't (to avoid artifacts in animation)
privateconstintVIEW_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN=1024;// Added in API 16 (Android 4.1.x): like FULLSCREEN, but for layouts? it causes the layout to be drawn like that, even if the whole view isn't (to avoid artifacts in animation)
privateconstintVIEW_SYSTEM_UI_FLAG_IMMERSIVE=2048;// Added in API 19 (Android 4.4): like HIDE_NAVIGATION, but interactive (it's a modifier for HIDE_NAVIGATION, needs to be used with it)
privateconstintVIEW_SYSTEM_UI_FLAG_IMMERSIVE_STICKY=4096;// Added in API 19 (Android 4.4): tells that HIDE_NAVIGATION and FULSCREEN are interactive (also just a modifier)
privatestaticintWINDOW_FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS=-2147483648;// 0x80000000; // Added in API 21 (Android 5.0): tells the Window is responsible for drawing the background for the system bars. If set, the system bars are drawn with a transparent background and the corresponding areas in this window are filled with the colors specified in getStatusBarColor() and getNavigationBarColor()
@@ -54,7 +53,6 @@ public class CLUIScrollViewWithEvent : UIScrollView
publicvoidonShowHeadList(GameObjectgo)
{
Debug.LogError("onShowHeadList");
isShowHead=true;
if(isPress)
{
@@ -63,7 +61,6 @@ public class CLUIScrollViewWithEvent : UIScrollView
}
publicvoidonHideHeadList(GameObjectgo)
{
Debug.LogError("onHideHeadList");
isShowHead=false;
}
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