@@ -8,6 +8,7 @@ local uiobjs = {}
function TRPCustDetail : init ( csObj )
TRPCustDetail.super . init ( self , csObj )
self : prepareMoreData ( )
self : setEventDelegate ( )
MyUtl.setContentView ( getChild ( self.transform , " PanelContent " ) , 132 + 400 + 160 + 60 , 200 )
@@ -27,8 +28,12 @@ function TRPCustDetail:init(csObj)
uiobjs.starGrid = getCC ( uiobjs.Head . transform , " LabelStars/Grid " , " UIGrid " )
uiobjs.starGridPrefab = getChild ( uiobjs.starGrid . transform , " 00000 " ) . gameObject
---@type UIGrid
uiobjs.SpriteToggle = getCC ( self.transform , " Top/SpriteToggle " , " UIGrid " )
local width = NumEx.getIntPart ( CSPMain.contentRect . z / 4 )
uiobjs.SpriteToggle . cellWidth = width
---@type UIToggle
uiobjs.ToggleDetail = getCC ( self. transform, " Top/SpriteToggle/ ToggleDetail" , " UIToggle " )
uiobjs.ToggleDetail = getCC ( uiobjs.SpriteToggle . transform, " ToggleDetail " , " UIToggle " )
---@type CLUIFormRoot
uiobjs.DetailRoot = getCC ( uiobjs.Table . transform , " DetailRoot " , " CLUIFormRoot " )
uiobjs.InputTask = getCC ( uiobjs.DetailRoot . transform , " InputTask " , " UIPopupList " )
@@ -44,6 +49,51 @@ function TRPCustDetail:init(csObj)
uiobjs.ButtonEndList = getChild ( uiobjs.Records . transform , " ButtonEndList " )
uiobjs.ExtendRoot = getCC ( uiobjs.Table . transform , " ExtendRoot " , " CLCellLua " )
---@type Coolape.CLUILoopGrid
uiobjs.OrderRoot = getCC ( uiobjs.Table . transform , " OrderRoot " , " CLUILoopGrid " )
uiobjs.ButtonEndListOrder = getChild ( uiobjs.OrderRoot . transform , " ButtonEndList " )
uiobjs.MoreRoot = getCC ( uiobjs.Table . transform , " MoreRoot " , " CLCellLua " )
end
function TRPCustDetail : prepareMoreData ( )
self.moreProcList = { }
---@type _ParamFieldAttr
local attr = { }
attr.id = " follows "
attr.attrName = " 跟进记录 "
attr.attrType = DBCust.FieldType . text
attr.ifMust = 0
attr.height = 180
attr.donotJoinKey = true
table.insert ( self.moreProcList , attr )
attr = { }
attr.id = " followTasks "
attr.attrName = " 预约记录 "
attr.attrType = DBCust.FieldType . text
attr.ifMust = 0
attr.height = 180
attr.donotJoinKey = true
table.insert ( self.moreProcList , attr )
attr = { }
attr.id = " smsList "
attr.attrName = " 短信记录 "
attr.attrType = DBCust.FieldType . text
attr.ifMust = 0
attr.height = 180
attr.donotJoinKey = true
table.insert ( self.moreProcList , attr )
attr = { }
attr.id = " opList "
attr.attrName = " 操作记录 "
attr.attrType = DBCust.FieldType . text
attr.ifMust = 0
attr.height = 180
attr.donotJoinKey = true
table.insert ( self.moreProcList , attr )
end
-- 设置数据
@@ -72,6 +122,7 @@ end
-- 显示, 在c#中。show为调用refresh, show和refresh的区别在于, 当页面已经显示了的情况, 当页面再次出现在最上层时, 只会调用refresh
function TRPCustDetail : show ( )
self.records = nil
self.orders = nil
local optionInfor = DBCust.getFilter4Popup ( DBCust.FilterGroup . dealFlagList )
uiobjs.LabelStatus : refreshItems ( optionInfor.options , optionInfor.values )
uiobjs.InputStatus : refreshItems ( optionInfor.options , optionInfor.values )
@@ -109,9 +160,12 @@ function TRPCustDetail:initStarCell(cell, data)
end
function TRPCustDetail : showDetail ( )
self : release ( )
SetActive ( uiobjs.DetailRoot . gameObject , true )
SetActive ( uiobjs.ExtendRoot . gameObject , true )
SetActive ( uiobjs.OrderRoot . gameObject , false )
SetActive ( uiobjs.Records . gameObject , false )
SetActive ( uiobjs.MoreRoot . gameObject , false )
uiobjs.DetailRoot : setValue ( self.mdata )
-- uiobjs.ExtendRoot:init({data = self.mdata, isEditMode = false}, nil)
@@ -126,6 +180,7 @@ function TRPCustDetail:showDetail()
CLUIUtl.resetList4Lua ( uiobjs.starGrid2 , uiobjs.starGridPrefab2 , stars , self : wrapFunc ( self.initStarCell ) )
uiobjs.Table : Reposition ( )
uiobjs.scrollView . disableDragIfFits = true
uiobjs.scrollView : ResetPosition ( )
end
@@ -149,9 +204,12 @@ function TRPCustDetail:showExtentFiles(taskId)
end
function TRPCustDetail : showRecords ( )
self : release ( )
SetActive ( uiobjs.DetailRoot . gameObject , false )
SetActive ( uiobjs.ExtendRoot . gameObject , false )
SetActive ( uiobjs.OrderRoot . gameObject , false )
SetActive ( uiobjs.Records . gameObject , true )
SetActive ( uiobjs.MoreRoot . gameObject , false )
if self.records then
uiobjs.Records : setList (
self.records . data or { } ,
@@ -166,6 +224,7 @@ function TRPCustDetail:showRecords()
end
uiobjs.Table : Reposition ( )
uiobjs.scrollView . disableDragIfFits = false
uiobjs.scrollView : ResetPosition ( )
end
@@ -189,15 +248,115 @@ function TRPCustDetail:onEndList(tail)
end
end
function TRPCustDetail : showOrders ( )
self : release ( )
SetActive ( uiobjs.DetailRoot . gameObject , false )
SetActive ( uiobjs.ExtendRoot . gameObject , false )
SetActive ( uiobjs.Records . gameObject , false )
SetActive ( uiobjs.OrderRoot . gameObject , true )
SetActive ( uiobjs.MoreRoot . gameObject , false )
if self.orders then
uiobjs.OrderRoot : setList (
self.orders . data or { } ,
self : wrapFunc ( self.initOrderCell ) ,
self : wrapFunc ( self.onOrderHeadList ) ,
self : wrapFunc ( self.onOrderEndList )
)
else
showHotWheel ( )
-- //TODO:
NetProto.send . query_cust_calllog ( self.mdata . phoneNo , nil , 1 )
uiobjs.OrderRoot : setList ( { } , self : wrapFunc ( self.initOrderCell ) )
end
uiobjs.Table : Reposition ( )
uiobjs.scrollView . disableDragIfFits = false
uiobjs.scrollView : ResetPosition ( )
end
function TRPCustDetail : initOrderCell ( cell , data )
cell : init ( data , nil )
end
function TRPCustDetail : onOrderHeadList ( head )
printw ( " 到最顶端了 " )
end
function TRPCustDetail : onOrderEndList ( tail )
printw ( " 到最后了== " .. tail.name )
if self.orders and self.orders . meta.current_page < self.orders . meta.total_pages then
showHotWheel ( )
-- //TODO:取得下一页
NetProto.send . query_cust_calllog ( self.mdata . phoneNo , nil , self.orders . meta.current_page + 1 )
else
uiobjs.ButtonEndListOrder . localPosition = tail.transform . localPosition + Vector3.up * - 270
SetActive ( uiobjs.ButtonEndListOrder . gameObject , true )
end
end
function TRPCustDetail : showMore ( )
self : release ( )
SetActive ( uiobjs.DetailRoot . gameObject , false )
SetActive ( uiobjs.ExtendRoot . gameObject , false )
SetActive ( uiobjs.Records . gameObject , false )
SetActive ( uiobjs.OrderRoot . gameObject , false )
SetActive ( uiobjs.MoreRoot . gameObject , true )
if not self.hasSetMoreProc then
self.hasSetMoreProc = true
---@type _ParamCellExtendFiledRoot
local param = { }
param.data = nil
param.onFinish = function ( )
uiobjs.scrollView : ResetPosition ( )
end
param.fields = { }
---@type _ParamCellExtendFiled
local filedInfor
for i , v in ipairs ( self.moreProcList ) do
filedInfor = { }
filedInfor.attr = v
filedInfor.showMode = _FieldMode.button
filedInfor.onClick = self : wrapFunc ( self.onClickMoreProc )
table.insert ( param.fields , filedInfor )
end
uiobjs.MoreRoot : init ( param , nil )
end
uiobjs.Table : Reposition ( )
uiobjs.scrollView . disableDragIfFits = true
uiobjs.scrollView : ResetPosition ( )
end
---@param el CLUIElement
function TRPCustDetail : onClickMoreProc ( el )
if el.jsonKey == " follows " then
-- 跟进记录
elseif el.jsonKey == " followTasks " then
-- 预约记录
elseif el.jsonKey == " smsList " then
-- 短信记录
elseif el.jsonKey == " opList " then
-- 操作记录
end
end
-- 刷新
function TRPCustDetail : refresh ( )
end
-- 关闭页面
function TRPCustDetail : hide ( )
function TRPCustDetail : release ( )
if uiobjs.ExtendRoot . luaTable then
uiobjs.ExtendRoot . luaTable.release ( )
end
if uiobjs.MoreRoot . luaTable then
uiobjs.MoreRoot . luaTable.release ( )
end
self.hasSetMoreProc = false
end
-- 关闭页面
function TRPCustDetail : hide ( )
self : release ( )
end
-- 网络请求的回调; cmd: 指命, succ: 成功失败, msg: 消息; paras: 服务器下行数据
@@ -243,6 +402,14 @@ function TRPCustDetail:setEventDelegate()
self.currToggle = 2
self : showRecords ( )
end ,
ToggleOrders = function ( )
self.currToggle = 3
self : showOrders ( )
end ,
ToggleMore = function ( )
self.currToggle = 4
self : showMore ( )
end ,
ButtonNewFollow = function ( )
getPanelAsy ( " PanelNewFollow " , onLoadedPanelTT , self.mdata )
end ,