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using UnityEngine;
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/// <summary>
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/// Very simple example of how to use a TextList with a UIInput for chat.
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/// </summary>
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[RequireComponent(typeof(UIInput))]
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[AddComponentMenu("NGUI/Examples/Chat Input")]
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public class ChatInput : MonoBehaviour
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{
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public UITextList textList;
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public bool fillWithDummyData = false;
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UIInput mInput;
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/// <summary>
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/// Add some dummy text to the text list.
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/// </summary>
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void Start ()
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{
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mInput = GetComponent<UIInput>();
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mInput.label.maxLineCount = 1;
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if (fillWithDummyData && textList != null)
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{
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for (int i = 0; i < 30; ++i)
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{
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textList.Add(((i % 2 == 0) ? "[FFFFFF]" : "[AAAAAA]") +
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"This is an example paragraph for the text list, testing line " + i + "[-]");
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}
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}
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}
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/// <summary>
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/// Submit notification is sent by UIInput when 'enter' is pressed or iOS/Android keyboard finalizes input.
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/// </summary>
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public void OnSubmit ()
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{
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if (textList != null)
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{
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// It's a good idea to strip out all symbols as we don't want user input to alter colors, add new lines, etc
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string text = NGUIText.StripSymbols(mInput.value);
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if (!string.IsNullOrEmpty(text))
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{
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textList.Add(text);
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mInput.value = "";
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mInput.isSelected = false;
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}
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}
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}
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}
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