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//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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/// <summary>
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/// Simple example of an OnDrop event accepting a game object. In this case we check to see if there is a DragDropObject present,
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/// and if so -- create its prefab on the surface, then destroy the object.
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/// </summary>
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[AddComponentMenu("NGUI/Examples/Drag and Drop Surface (Example)")]
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public class ExampleDragDropSurface : MonoBehaviour
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{
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public bool rotatePlacedObject = false;
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//void OnDrop (GameObject go)
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//{
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// ExampleDragDropItem ddo = go.GetComponent<ExampleDragDropItem>();
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// if (ddo != null)
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// {
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// GameObject child = NGUITools.AddChild(gameObject, ddo.prefab);
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// Transform trans = child.transform;
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// trans.position = UICamera.lastWorldPosition;
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// if (rotatePlacedObject) trans.rotation = Quaternion.LookRotation(UICamera.lastHit.normal) * Quaternion.Euler(90f, 0f, 0f);
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// Destroy(go);
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// }
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//}
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}
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