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using UnityEngine;
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/// <summary>
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/// Attaching this script to an object will make that object face the specified target.
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/// The most ideal use for this script is to attach it to the camera and make the camera look at its target.
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/// </summary>
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[AddComponentMenu("NGUI/Examples/Look At Target")]
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public class LookAtTarget : MonoBehaviour
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{
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public int level = 0;
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public Transform target;
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public float speed = 8f;
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Transform mTrans;
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void Start ()
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{
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mTrans = transform;
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}
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void LateUpdate ()
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{
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if (target != null)
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{
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Vector3 dir = target.position - mTrans.position;
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float mag = dir.magnitude;
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if (mag > 0.001f)
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{
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Quaternion lookRot = Quaternion.LookRotation(dir);
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mTrans.rotation = Quaternion.Slerp(mTrans.rotation, lookRot, Mathf.Clamp01(speed * Time.deltaTime));
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}
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}
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}
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}
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