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//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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/// <summary>
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/// Allows dragging of the camera object and restricts camera's movement to be within bounds of the area created by the rootForBounds colliders.
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/// </summary>
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[ExecuteInEditMode]
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[AddComponentMenu("NGUI/Interaction/Drag Camera")]
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public class UIDragCamera : MonoBehaviour
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{
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/// <summary>
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/// Target object that will be dragged.
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/// </summary>
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public UIDraggableCamera draggableCamera;
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/// <summary>
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/// Automatically find the draggable camera if possible.
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/// </summary>
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void Awake ()
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{
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if (draggableCamera == null)
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{
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draggableCamera = NGUITools.FindInParents<UIDraggableCamera>(gameObject);
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}
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}
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/// <summary>
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/// Forward the press event to the draggable camera.
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/// </summary>
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void OnPress (bool isPressed)
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{
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if (enabled && NGUITools.GetActive(gameObject) && draggableCamera != null)
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{
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draggableCamera.Press(isPressed);
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}
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}
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/// <summary>
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/// Forward the drag event to the draggable camera.
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/// </summary>
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void OnDrag (Vector2 delta)
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{
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if (enabled && NGUITools.GetActive(gameObject) && draggableCamera != null)
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{
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draggableCamera.Drag(delta);
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}
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}
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/// <summary>
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/// Forward the scroll event to the draggable camera.
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/// </summary>
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void OnScroll (float delta)
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{
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if (enabled && NGUITools.GetActive(gameObject) && draggableCamera != null)
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{
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draggableCamera.Scroll(delta);
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}
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}
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}
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