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//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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/// <summary>
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/// Plays the specified sound.
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/// </summary>
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[AddComponentMenu("NGUI/Interaction/Play Sound")]
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public class UIPlaySound : MonoBehaviour
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{
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public enum Trigger
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{
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OnClick,
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OnMouseOver,
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OnMouseOut,
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OnPress,
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OnRelease,
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Custom,
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OnEnable,
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OnDisable,
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}
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[HideInInspector] // add by chenbin
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public AudioClip audioClip;
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public Trigger trigger = Trigger.OnClick;
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[Range(0f, 1f)] public float volume = 1f;
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[Range(0f, 2f)] public float pitch = 1f;
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bool mIsOver = false;
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bool canPlay
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{
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get
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{
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if (!enabled) return false;
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UIButton btn = GetComponent<UIButton>();
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return (btn == null || btn.isEnabled);
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}
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}
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void OnEnable ()
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{
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if (trigger == Trigger.OnEnable)
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Play(); // modify by chenbin
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}
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void OnDisable ()
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{
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if (trigger == Trigger.OnDisable)
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Play(); // modify by chenbin
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}
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void OnHover (bool isOver)
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{
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if (trigger == Trigger.OnMouseOver)
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{
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if (mIsOver == isOver) return;
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mIsOver = isOver;
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}
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if (canPlay && ((isOver && trigger == Trigger.OnMouseOver) || (!isOver && trigger == Trigger.OnMouseOut)))
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Play(); // modify by chenbin
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}
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void OnPress (bool isPressed)
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{
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if (trigger == Trigger.OnPress)
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{
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if (mIsOver == isPressed) return;
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mIsOver = isPressed;
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}
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if (canPlay && ((isPressed && trigger == Trigger.OnPress) || (!isPressed && trigger == Trigger.OnRelease)))
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Play(); // modify by chenbin
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}
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void OnClick ()
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{
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if (canPlay && trigger == Trigger.OnClick)
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Play(); // modify by chenbin
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}
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void OnSelect (bool isSelected)
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{
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if (canPlay && (!isSelected || UICamera.currentScheme == UICamera.ControlScheme.Controller))
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OnHover(isSelected);
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}
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public virtual void Play ()
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{
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NGUITools.PlaySound(audioClip, volume, pitch);
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}
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}
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