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//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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using System.Collections.Generic;
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/// <summary>
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/// Example script showing how to activate or deactivate MonoBehaviours with a toggle.
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/// </summary>
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[ExecuteInEditMode]
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[RequireComponent(typeof(UIToggle))]
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[AddComponentMenu("NGUI/Interaction/Toggled Components")]
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public class UIToggledComponents : MonoBehaviour
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{
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public List<MonoBehaviour> activate;
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public List<MonoBehaviour> deactivate;
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// Deprecated functionality
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[HideInInspector][SerializeField] MonoBehaviour target;
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[HideInInspector][SerializeField] bool inverse = false;
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void Awake ()
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{
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// Legacy functionality -- auto-upgrade
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if (target != null)
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{
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if (activate.Count == 0 && deactivate.Count == 0)
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{
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if (inverse) deactivate.Add(target);
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else activate.Add(target);
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}
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else target = null;
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#if UNITY_EDITOR
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NGUITools.SetDirty(this);
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#endif
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}
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#if UNITY_EDITOR
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if (!Application.isPlaying) return;
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#endif
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UIToggle toggle = GetComponent<UIToggle>();
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EventDelegate.Add(toggle.onChange, Toggle);
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}
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public void Toggle (GameObject go = null) // modify by chenbin
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{
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if (enabled)
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{
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for (int i = 0; i < activate.Count; ++i)
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{
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MonoBehaviour comp = activate[i];
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comp.enabled = UIToggle.current.value;
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}
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for (int i = 0; i < deactivate.Count; ++i)
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{
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MonoBehaviour comp = deactivate[i];
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comp.enabled = !UIToggle.current.value;
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}
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}
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}
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}
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