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//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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/// <summary>
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/// Time class has no timeScale-independent time. This class fixes that.
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/// </summary>
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public class RealTime : MonoBehaviour
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{
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#if UNITY_4_3
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static RealTime mInst;
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float mRealTime = 0f;
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float mRealDelta = 0f;
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/// <summary>
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/// Real time since startup.
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/// </summary>
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static public float time
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{
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get
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying) return Time.realtimeSinceStartup;
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#endif
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if (mInst == null) Spawn();
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return mInst.mRealTime;
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}
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}
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/// <summary>
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/// Real delta time.
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/// </summary>
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static public float deltaTime
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{
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get
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying) return 0f;
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#endif
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if (mInst == null) Spawn();
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return mInst.mRealDelta;
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}
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}
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static void Spawn ()
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{
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GameObject go = new GameObject("_RealTime");
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DontDestroyOnLoad(go);
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mInst = go.AddComponent<RealTime>();
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mInst.mRealTime = Time.realtimeSinceStartup;
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}
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void Update ()
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{
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float rt = Time.realtimeSinceStartup;
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mRealDelta = Mathf.Clamp01(rt - mRealTime);
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mRealTime = rt;
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}
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#else
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/// <summary>
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/// Real time since startup.
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/// </summary>
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static public float time { get { return Time.unscaledTime; } }
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/// <summary>
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/// Real delta time.
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/// </summary>
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static public float deltaTime { get { return Time.unscaledDeltaTime; } }
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#endif
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}
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