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61
Assets/CoolapeFrame/Editor/Inspectors/CLBaseLuaInspector.cs
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61
Assets/CoolapeFrame/Editor/Inspectors/CLBaseLuaInspector.cs
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using System.IO;
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using Coolape;
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[CanEditMultipleObjects]
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[CustomEditor (typeof(CLBaseLua), true)]
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public class CLBaseLuaInspector :Editor
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{
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private CLBaseLua instance;
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Object luaAsset = null;
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public override void OnInspectorGUI ()
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{
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instance = target as CLBaseLua;
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DrawDefaultInspector ();
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if (instance != null) {
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init ();
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drawLuaInfor();
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}
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}
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public void drawLuaInfor()
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{
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instance = target as CLBaseLua;
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ECLEditorUtl.BeginContents();
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{
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GUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Lua Text", GUILayout.Width(100));
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luaAsset = EditorGUILayout.ObjectField(luaAsset, typeof(UnityEngine.Object), GUILayout.Width(125));
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}
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GUILayout.EndHorizontal();
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string luaPath = AssetDatabase.GetAssetPath(luaAsset);
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// if(!string.IsNullOrEmpty(luaPath)) {
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instance.luaPath = Utl.filterPath(luaPath);
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// }
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EditorUtility.SetDirty(instance);
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GUI.contentColor = Color.yellow;
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EditorGUILayout.LabelField("注意:绑定的lua要求返回luatable");
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GUI.contentColor = Color.white;
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}
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ECLEditorUtl.EndContents();
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}
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bool isFinishInit = false;
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void init ()
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{
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if (!isFinishInit || luaAsset == null) {
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isFinishInit = true;
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if (!string.IsNullOrEmpty (instance.luaPath)) {
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string tmpPath = instance.luaPath.Replace ("/upgradeRes", "/upgradeRes4Dev");
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luaAsset = AssetDatabase.LoadMainAssetAtPath ("Assets/" + tmpPath);
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}
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}
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}
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}
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