add
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using System.IO;
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using Coolape;
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[CustomEditor (typeof(CLBehaviourWithUpdate4Lua), true)]
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public class CLBehaviourWithUpdate4LuaInspector :CLBaseLuaInspector
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{
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public override void OnInspectorGUI ()
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{
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base.OnInspectorGUI ();
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}
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}
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