add
This commit is contained in:
556
Assets/CoolapeFrame/Scripts/ui/NguiExtend/CLUILoopGrid.cs
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556
Assets/CoolapeFrame/Scripts/ui/NguiExtend/CLUILoopGrid.cs
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@@ -0,0 +1,556 @@
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/*
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********************************************************************************
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*Copyright(C),coolae.net
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*Author: chenbin
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*Version: 2.0
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*Date: 2017-01-09
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*Description: 循环列表,只能是单排或单列
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* 1、脚本放在Scroll View下面的UIGrid的那个物体上
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* 2、Scroll View上面的UIPanel的Cull勾选上
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* 3、每一个Item都放上一个UIWidget,调整到合适的大小(用它的Visiable) ,设置Dimensions
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* 4、需要提前把Item放到Grid下,不能动态加载进去
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* 5、注意元素的个数要多出可视范围至少4个
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*Others:
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*History:
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*********************************************************************************
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*/
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using XLua;
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namespace Coolape
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{
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[RequireComponent (typeof(UIGrid))]
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public class CLUILoopGrid : MonoBehaviour
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{
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public int cellCount = 10;
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[HideInInspector]
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public bool
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isPlayTween = true;
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public TweenType twType = TweenType.position;
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public float tweenSpeed = 0.01f;
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public float twDuration = 0.5f;
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public UITweener.Method twMethod = UITweener.Method.EaseOut;
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public List<UIWidget> itemList = new List<UIWidget> ();
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private Vector4 posParam;
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private Transform cachedTransform;
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public UIGrid grid = null;
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public UIPanel panel;
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// void Awake ()
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// {
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// cachedTransform = this.transform;
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// grid = this.GetComponent<UIGrid> ();
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// float cellWidth = grid.cellWidth;
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// float cellHeight = grid.cellHeight;
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// posParam = new Vector4 (cellWidth, cellHeight,
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// grid.arrangement == UIGrid.Arrangement.Horizontal ? 1 : 0,
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// grid.arrangement == UIGrid.Arrangement.Vertical ? 1 : 0);
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// }
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bool isFinishInit = false;
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int times = 0;
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int RealCellCount = 0;
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int wrapLineNum = 0;
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Vector3 oldGridPosition = Vector3.zero;
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Vector3 oldScrollViewPos = Vector3.zero;
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Vector2 oldClipOffset = Vector2.zero;
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UIScrollView _scrollView;
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public UIScrollView scrollView {
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get {
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if (_scrollView == null) {
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_scrollView = NGUITools.FindInParents<UIScrollView> (transform);
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if (_scrollView != null) {
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oldScrollViewPos = _scrollView.transform.localPosition;
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panel = _scrollView.panel;
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if(panel == null) {
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panel = _scrollView.GetComponent<UIPanel>();
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}
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if (panel != null) {
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oldClipOffset = panel.clipOffset;
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}
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panel.cullWhileDragging = true;
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}
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}
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return _scrollView;
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}
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}
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public void init ()
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{
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if (isFinishInit)
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return;
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cachedTransform = this.transform;
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grid = this.GetComponent<UIGrid> ();
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grid.sorting = UIGrid.Sorting.Alphabetic;
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grid.hideInactive = true;
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oldGridPosition = grid.transform.localPosition;
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_scrollView = scrollView;
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Transform prefab = cachedTransform.GetChild (0);
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if (cachedTransform.childCount < cellCount) {
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for (int i = cachedTransform.childCount; i < cellCount; i++) {
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NGUITools.AddChild (gameObject, prefab.gameObject);
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}
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}
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float cellWidth = grid.cellWidth;
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float cellHeight = grid.cellHeight;
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posParam = new Vector4 (cellWidth, cellHeight,
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grid.arrangement == UIGrid.Arrangement.Horizontal ? -1 : 0,
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grid.arrangement == UIGrid.Arrangement.Vertical ? 1 : 0);
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wrapLineNum = grid.maxPerLine;
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if (wrapLineNum > 0) {
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posParam.z = -1;
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posParam.w = 1;
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}
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for (int i = 0; i < cachedTransform.childCount; ++i) {
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Transform t = cachedTransform.GetChild (i);
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UIWidget uiw = t.GetComponent<UIWidget> ();
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if (uiw != null)
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{
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uiw.name = NumEx.nStrForLen(itemList.Count, 6);
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itemList.Add(uiw);
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}
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}
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RealCellCount = itemList.Count;
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grid.Reposition ();
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isFinishInit = true;
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if (itemList.Count < 3) {
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Debug.Log ("The childCount < 3");
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}
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}
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public void setOldClip (Vector2 oldClipOffset, Vector3 oldScrollViewPos, Vector3 oldGridPosition)
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{
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this.oldClipOffset = oldClipOffset;
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this.oldScrollViewPos = oldScrollViewPos;
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this.oldGridPosition = oldGridPosition;
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}
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public void resetClip ()
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{
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if (scrollView != null) {
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scrollView.ResetPosition ();
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if (panel != null) {
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panel.clipOffset = oldClipOffset;
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}
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scrollView.transform.localPosition = oldScrollViewPos;
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}
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grid.transform.localPosition = oldGridPosition;
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}
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object data = null;
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public ArrayList list = null;
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object initCellCallback;
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object onEndListCallback;
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object onHeadListCallback;
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public void refreshContentOnly ()
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{
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refreshContentOnly (list);
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}
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public void refreshContentOnly (object data)
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{
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refreshContentOnly (data, true);
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}
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public void refreshContentOnly (object data, bool UpdatePosition)
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{
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list = wrapList (data);
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UIWidget t = null;
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int tmpIndex = 0;
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CLCellBase cell = null;
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int maxIndex = -1;
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bool isActivedAllItems = true;
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bool needScrollReposiont = false;
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for (int i = 0; i < itemList.Count; ++i) {
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t = itemList [i];
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if (!t.gameObject.activeSelf) {
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isActivedAllItems = false;
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continue;
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}
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tmpIndex = int.Parse (t.name);
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maxIndex = (maxIndex < tmpIndex) ? tmpIndex : maxIndex;
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cell = t.GetComponent<CLCellBase> ();
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if (cell != null) {
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if (tmpIndex >= list.Count) {
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NGUITools.SetActive (cell.gameObject, false);
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needScrollReposiont = true;
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} else {
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NGUITools.SetActive (cell.gameObject, true);
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Utl.doCallback (this.initCellCallback, cell, list [tmpIndex]);
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}
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}
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}
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if (maxIndex < list.Count && !isActivedAllItems) {
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tmpIndex = maxIndex;
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for (int i = 0; i < itemList.Count; ++i) {
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t = itemList [i];
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if (!t.gameObject.activeSelf) {
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tmpIndex++;
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if (tmpIndex < list.Count) {
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cell = t.GetComponent<CLCellBase> ();
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if (cell != null) {
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cell.name = NumEx.nStrForLen (tmpIndex, 6);
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NGUITools.SetActive (cell.gameObject, true);
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Utl.doCallback (this.initCellCallback, cell, list [tmpIndex]);
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}
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}
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}
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}
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// grid.Reposition ();
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//
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// if (scrollView != null) {
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// scrollView.ResetPosition ();
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// }
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}
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if (UpdatePosition && scrollView != null) {
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scrollView.RestrictWithinBounds (true);
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scrollView.UpdateScrollbars ();
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scrollView.UpdatePosition ();
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}
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// if (needScrollReposiont && scrollView != null) {
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// grid.Reposition ();
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// scrollView.ResetPosition ();
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// }
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}
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ArrayList wrapList (object data)
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{
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ArrayList _list = null;
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if (data is LuaTable) {
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_list = CLUtlLua.luaTableVals2List ((LuaTable)data);
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} else if (data is ArrayList) {
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_list = (ArrayList)data;
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} else if (data is object[]) {
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_list = new ArrayList ();
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_list.AddRange ((object[])data);
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}
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if (_list == null) {
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_list = new ArrayList ();
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}
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return _list;
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}
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public void insertList (object data)
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{
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ArrayList _list = null;
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_list = wrapList (data);
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UIWidget uiw = null;
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int newDataCount = _list.Count;
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int _startIndex = 0;
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if (itemList != null && itemList.Count > 0) {
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_startIndex = NumEx.stringToInt (itemList [0].name);
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for (int i = 0; i < itemList.Count; i++) {
|
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uiw = itemList [i];
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if (uiw == null)
|
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continue;
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uiw.name = NumEx.nStrForLen (newDataCount + _startIndex + i, 6);
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}
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}
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if (list != null) {
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_list.AddRange (list);
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}
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list = _list;
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refreshContentOnly ();
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}
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public void setListData (object data, object initCellCallback, bool isFirst)
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{
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if (isFirst) {
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setList (data, initCellCallback, null, null, true);
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} else if (data != null) {
|
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refreshContentOnly (data);
|
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} else {
|
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refreshContentOnly ();
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||||
}
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||||
}
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public void setList (object data, object initCellCallback)
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||||
{
|
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setList (data, initCellCallback, null, null, true);
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}
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||||
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public void setList (object data, object initCellCallback, object onEndListCallback)
|
||||
{
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setList (data, initCellCallback, null, onEndListCallback, true);
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||||
}
|
||||
|
||||
public void setList (object data, object initCellCallback, object onHeadListCallback, object onEndListCallback)
|
||||
{
|
||||
setList (data, initCellCallback, onHeadListCallback, onEndListCallback, true);
|
||||
}
|
||||
|
||||
public void setList (object data, object initCellCallback, object onHeadListCallback, object onEndListCallback, bool isNeedRePosition)
|
||||
{
|
||||
setList (data, initCellCallback, onHeadListCallback, onEndListCallback, isNeedRePosition, isPlayTween);
|
||||
}
|
||||
|
||||
public void setList (object data, object initCellCallback, object onHeadListCallback, object onEndListCallback, bool isNeedRePosition, bool isPlayTween)
|
||||
{
|
||||
setList (data, initCellCallback, onHeadListCallback, onEndListCallback, isNeedRePosition, isPlayTween, tweenSpeed);
|
||||
}
|
||||
|
||||
public void setList (object data, object initCellCallback, object onHeadListCallback, object onEndListCallback, bool isNeedRePosition, bool isPlayTween,
|
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float tweenSpeed)
|
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{
|
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setList (data, initCellCallback, onHeadListCallback, onEndListCallback, isNeedRePosition, isPlayTween, tweenSpeed, twDuration);
|
||||
}
|
||||
|
||||
public void setList (object data, object initCellCallback, object onHeadListCallback, object onEndListCallback, bool isNeedRePosition, bool isPlayTween,
|
||||
float tweenSpeed, float twDuration)
|
||||
{
|
||||
setList (data, initCellCallback, onHeadListCallback, onEndListCallback, isNeedRePosition, isPlayTween, tweenSpeed, twDuration, twMethod);
|
||||
}
|
||||
|
||||
public void setList (object data, object initCellCallback, object onHeadListCallback, object onEndListCallback, bool isNeedRePosition, bool isPlayTween,
|
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float tweenSpeed, float twDuration, UITweener.Method twMethod)
|
||||
{
|
||||
setList (data, initCellCallback, onHeadListCallback, onEndListCallback, isNeedRePosition, isPlayTween, tweenSpeed, twDuration, twMethod, twType);
|
||||
}
|
||||
|
||||
public void appendList (object data)
|
||||
{
|
||||
ArrayList _list = wrapList (data);
|
||||
if (_list != null) {
|
||||
if (list == null) {
|
||||
list = new ArrayList ();
|
||||
}
|
||||
list.AddRange (_list);
|
||||
}
|
||||
// if (itemList.Count < RealCellCount) {
|
||||
// _appendList (_list);
|
||||
// grid.Reposition ();
|
||||
// }
|
||||
refreshContentOnly ();
|
||||
}
|
||||
|
||||
void _appendList (ArrayList list)
|
||||
{
|
||||
if (list.Count == 0)
|
||||
return;
|
||||
int dataIndex = 0;
|
||||
int tmpIndex = itemList.Count;
|
||||
UIWidget uiw = null;
|
||||
//Transform t = null;
|
||||
for (int i = 0; i < itemList.Count; i++) {
|
||||
if (dataIndex >= list.Count) {
|
||||
break;
|
||||
}
|
||||
//t = cachedTransform.GetChild (i);
|
||||
//if (t.gameObject.activeSelf)
|
||||
// continue;
|
||||
uiw = itemList[i];
|
||||
if (uiw == null)
|
||||
continue;
|
||||
if (uiw.gameObject.activeSelf)
|
||||
continue;
|
||||
uiw.name = NumEx.nStrForLen (tmpIndex + dataIndex, 6);
|
||||
NGUITools.SetActive (uiw.gameObject, true);
|
||||
Utl.doCallback (this.initCellCallback, uiw.GetComponent<CLCellBase> (), list [dataIndex]);
|
||||
NGUITools.updateAll (uiw.transform);
|
||||
// itemList.Add (uiw);
|
||||
dataIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
public void setList (object data, object initCellCallback, object onHeadListCallback, object onEndListCallback, bool isNeedRePosition, bool isPlayTween,
|
||||
float tweenSpeed, float twDuration, UITweener.Method twMethod, TweenType twType)
|
||||
{
|
||||
_setList (data, initCellCallback, onHeadListCallback, onEndListCallback, isNeedRePosition, isPlayTween, tweenSpeed, twDuration, twMethod, twType);
|
||||
}
|
||||
|
||||
void _setList (object data, object initCellCallback, object onHeadListCallback, object onEndListCallback, bool isNeedRePosition, bool isPlayTween, float tweenSpeed,
|
||||
float twDuration, UITweener.Method twMethod, TweenType twType)
|
||||
{
|
||||
try {
|
||||
this.data = data;
|
||||
this.list = wrapList (data);
|
||||
this.initCellCallback = initCellCallback;
|
||||
this.onEndListCallback = onEndListCallback;
|
||||
this.onHeadListCallback = onHeadListCallback;
|
||||
if (!isFinishInit) {
|
||||
init ();
|
||||
} else {
|
||||
for (int i = 0; i < itemList.Count; i++) {
|
||||
itemList [i].name = NumEx.nStrForLen (i, 6);
|
||||
}
|
||||
}
|
||||
int tmpIndex = 0;
|
||||
times = 0;
|
||||
// itemList.Clear ();
|
||||
|
||||
for (int i = 0; i < itemList.Count; i++) {
|
||||
// Transform t = cachedTransform.GetChild (i);
|
||||
UIWidget uiw = itemList [i];
|
||||
tmpIndex = i;
|
||||
uiw.name = NumEx.nStrForLen (tmpIndex, 6);
|
||||
if (tmpIndex >= 0 && tmpIndex < this.list.Count) {
|
||||
NGUITools.SetActive (uiw.gameObject, true);
|
||||
Utl.doCallback (this.initCellCallback, uiw.GetComponent<CLCellBase> (), list [tmpIndex]);
|
||||
NGUITools.updateAll (uiw.transform);
|
||||
// itemList.Add (uiw);
|
||||
} else {
|
||||
NGUITools.SetActive (uiw.gameObject, false);
|
||||
}
|
||||
}
|
||||
if (isNeedRePosition) {
|
||||
resetClip ();
|
||||
if (!isPlayTween || twType == TweenType.alpha || twType == TweenType.scale) {
|
||||
grid.Reposition ();
|
||||
// scrollView.ResetPosition();
|
||||
}
|
||||
if (isPlayTween) {
|
||||
for (int i = 0; i < itemList.Count; i++) {
|
||||
CLUIUtl.resetCellTween (i, grid, itemList [i].gameObject, tweenSpeed, twDuration, twMethod, twType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
isCanCallOnEndList = true;
|
||||
isCanCallOnHeadList = true;
|
||||
} catch (System.Exception e) {
|
||||
Debug.LogError (e);
|
||||
}
|
||||
}
|
||||
|
||||
int sourceIndex = -1;
|
||||
int targetIndex = -1;
|
||||
int sign = 0;
|
||||
bool firstVislable = false;
|
||||
bool lastVisiable = false;
|
||||
UIWidget head;
|
||||
UIWidget tail;
|
||||
UIWidget checkHead;
|
||||
UIWidget checkTail;
|
||||
bool isCanCallOnEndList = true;
|
||||
bool isCanCallOnHeadList = true;
|
||||
int checkLineSize = 1;
|
||||
int tmpIndex = 0;
|
||||
|
||||
// void LateUpdate ()
|
||||
public void Update ()
|
||||
{
|
||||
if (!isFinishInit || itemList.Count < 3) {
|
||||
return;
|
||||
}
|
||||
sourceIndex = -1;
|
||||
targetIndex = -1;
|
||||
sign = 0;
|
||||
head = itemList [0];
|
||||
tail = itemList [itemList.Count - 1];
|
||||
checkHead = itemList [wrapLineNum * checkLineSize];
|
||||
if (list.Count > 0 && int.Parse (tail.name) > list.Count) {
|
||||
tail = transform.Find (NumEx.nStrForLen (list.Count - 1, 6)).GetComponent<UIWidget> ();// itemList [list.Count - 1];
|
||||
tmpIndex = itemList.IndexOf (tail) - (wrapLineNum * checkLineSize);
|
||||
tmpIndex = tmpIndex < 0 ? 0 : tmpIndex;
|
||||
checkTail = itemList [tmpIndex];
|
||||
} else {
|
||||
tail = itemList [itemList.Count - 1];
|
||||
checkTail = itemList [itemList.Count - 1 - (wrapLineNum * checkLineSize)];
|
||||
}
|
||||
firstVislable = checkHead.isVisible;
|
||||
lastVisiable = checkTail.isVisible;
|
||||
|
||||
// if first and last both visiable or invisiable then return
|
||||
// if (firstVislable == lastVisiable) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// Debug.Log (int.Parse (head.name) + "=11===" + (list.Count - 1) + "===" + firstVislable);
|
||||
// Debug.Log (int.Parse (tail.name) + "=22===" + (list.Count - 1) + "===" + lastVisiable);
|
||||
if (firstVislable && int.Parse (head.name) > 0) {
|
||||
isCanCallOnEndList = true;
|
||||
isCanCallOnHeadList = true;
|
||||
times--;
|
||||
// move last to first one
|
||||
sourceIndex = itemList.Count - 1;
|
||||
targetIndex = 0;
|
||||
sign = 1;
|
||||
} else if (lastVisiable && int.Parse (tail.name) < list.Count - 1) {
|
||||
isCanCallOnEndList = true;
|
||||
isCanCallOnHeadList = true;
|
||||
times++;
|
||||
// move first to last one
|
||||
sourceIndex = 0;
|
||||
targetIndex = itemList.Count - 1;
|
||||
sign = -1;
|
||||
} else {
|
||||
if (firstVislable && int.Parse (head.name) == 0) {
|
||||
if (isCanCallOnHeadList) {
|
||||
isCanCallOnHeadList = false;
|
||||
|
||||
Utl.doCallback (this.onHeadListCallback, head);
|
||||
}
|
||||
} else {
|
||||
isCanCallOnHeadList = true;
|
||||
}
|
||||
if (lastVisiable && int.Parse (tail.name) == list.Count - 1) {
|
||||
//说明已经到最后了
|
||||
if (isCanCallOnEndList) {
|
||||
isCanCallOnEndList = false;
|
||||
|
||||
Utl.doCallback (this.onEndListCallback, tail);
|
||||
}
|
||||
} else {
|
||||
isCanCallOnEndList = true;
|
||||
}
|
||||
}
|
||||
if (sourceIndex > -1) {
|
||||
int lineNum = wrapLineNum <= 0 ? 1 : wrapLineNum;
|
||||
for (int j = 0; j < lineNum; j++) {
|
||||
UIWidget movedWidget = itemList [sourceIndex];
|
||||
|
||||
int oldIndex = int.Parse (movedWidget.name);
|
||||
int newIndex = 0;
|
||||
if (sign < 0) {
|
||||
newIndex = oldIndex + RealCellCount;
|
||||
} else {
|
||||
newIndex = oldIndex - RealCellCount;
|
||||
}
|
||||
movedWidget.name = NumEx.nStrForLen (newIndex, 6);
|
||||
moveCellPos (movedWidget, itemList [targetIndex], newIndex, newIndex + sign);
|
||||
|
||||
itemList.RemoveAt (sourceIndex);
|
||||
itemList.Insert (targetIndex, movedWidget);
|
||||
if (newIndex >= list.Count) {
|
||||
NGUITools.SetActive (movedWidget.gameObject, false);
|
||||
} else {
|
||||
NGUITools.SetActive (movedWidget.gameObject, true);
|
||||
Utl.doCallback (this.initCellCallback, movedWidget.GetComponent<CLCellBase> (), this.list [newIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// 从原顺序位置移动到指定位置
|
||||
void moveCellPos (UIWidget moved, UIWidget target, int newIdx, int targetIdx)
|
||||
{
|
||||
int offx = 0;
|
||||
int offy = 0;
|
||||
if (wrapLineNum > 0) {
|
||||
if (grid.arrangement == UIGrid.Arrangement.Vertical) {
|
||||
offx = (targetIdx / wrapLineNum) - (newIdx / wrapLineNum);
|
||||
offy = (targetIdx % wrapLineNum) - (newIdx % wrapLineNum);
|
||||
} else {
|
||||
offx = (targetIdx % wrapLineNum) - (newIdx % wrapLineNum);
|
||||
offy = (targetIdx / wrapLineNum) - (newIdx / wrapLineNum);
|
||||
}
|
||||
} else {
|
||||
offx = targetIdx - newIdx;
|
||||
offy = offx;
|
||||
}
|
||||
Vector3 offset = new Vector3 (offx * posParam.x * posParam.z, offy * posParam.y * posParam.w, 0);
|
||||
moved.cachedTransform.localPosition = target.cachedTransform.localPosition + offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user