add
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31
Assets/trCRM/upgradeRes4Dev/priority/lua/city/CLLCity.lua
Normal file
31
Assets/trCRM/upgradeRes4Dev/priority/lua/city/CLLCity.lua
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-- 主城
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do
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CLLCity = {}
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CLLCity.csSelf = nil;
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local csSelf = nil;
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local transform = nil;
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-- 初始化,只会调用一次
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function CLLCity.init()
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CLLCity._init()
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end
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function CLLCity._init()
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if CLLCity.csSelf ~= nil then
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return;
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end
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local go = GameObject("CityRoot")
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CLLCity.csSelf = go:AddComponent(CLBaseLua)
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CLLCity.csSelf.luaTable = CLLCity;
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csSelf = CLLCity.csSelf;
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transform = go.transform;
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transform.parent = MyMain.self.transform;
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transform.localScale = Vector3.one;
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transform.localPosition = Vector3.zero;
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end
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--------------------------------------------
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return CLLCity;
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end
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3b0d16a2f191c4691808ab6d718f637a
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timeCreated: 1500178207
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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