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-- 通用ui框1
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---@class _BGFrame1Param init时传入参数
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---@field title string 标题
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---@field isHideCloseBtn boolean 是否隐藏关闭按钮
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---@field closeCallback function 关闭回调
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---@field panel CLPanelLua 所在的Panel
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local _cell = {}
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local csSelf = nil
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local transform = nil
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local mData = nil
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local uiobjs = {}
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-- 初始化,只调用一次
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function _cell.init(csObj)
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csSelf = csObj
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transform = csSelf.transform
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---@type UISprite
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uiobjs.bg = csSelf:GetComponent("UISprite")
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-- uiobjs.topBg = getCC(transform, "top", "UISprite")
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-- uiobjs.topBg.width = NumEx.getIntPart(MyUtl.getSizeAdjust() * Screen.width)
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uiobjs.LabelTitle = getCC(transform, "top/LabelTitle", "UILabel")
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uiobjs.bg.width = NumEx.getIntPart(MyUtl.getSizeAdjust() * Screen.width)
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uiobjs.bg.height = NumEx.getIntPart(MyUtl.getSizeAdjust() * Screen.height)
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uiobjs.ButtonClose = getCC(transform, "top/ButtonClose", "UISprite")
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end
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-- 显示,
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-- 注意,c#侧不会在调用show时,调用refresh
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function _cell.show(go, data)
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mData = data
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uiobjs.LabelTitle.text = mData.title
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SetActive(uiobjs.ButtonClose.gameObject, not (mData.isHideCloseBtn or false))
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end
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function _cell.uiEventDelegate(go)
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local goName = go.name
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if goName == "ButtonClose" then
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if mData.closeCallback then
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Utl.doCallback(mData.closeCallback)
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else
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hideTopPanel(mData.panel)
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end
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end
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end
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-- 取得数据
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function _cell.getData()
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return mData
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end
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--------------------------------------------
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return _cell
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