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-- 确认提示框
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do
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local pName = nil
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local csSelf = nil
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local transform = nil
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local gameObject = nil
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local panelContent = nil
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local table = nil
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local LabelContent = nil
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local ButtonCancel = nil
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local ButtonOK = nil
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local lbButtonCancel = nil
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local lbButtonOK = nil
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local root
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local onClickButtonCallback1 = nil
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local onClickButtonCallback2 = nil
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local datas = Stack() -- 需要确认的消息椎
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local currData = nil
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local panelContentDepth = 1
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local buttonOkOrgPositon
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local buttonCancelOrgPositon, Spriteline2
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local PanelConfirm = {}
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function PanelConfirm.init(go)
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pName = go.name
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csSelf = go
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transform = csSelf.transform
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gameObject = csSelf.gameObject
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root = getChild(transform, "content")
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panelContent = getChild(root, "PanelContent")
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table = getChild(panelContent, "Table")
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LabelContent = getChild(table, "LabelContent")
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LabelContent = LabelContent:GetComponent("UILabel")
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table = table:GetComponent("UITable")
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ButtonCancel = getChild(root, "ButtonCancel")
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lbButtonCancel = getChild(ButtonCancel, "Label"):GetComponent("UILabel")
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ButtonOK = getChild(root, "ButtonOK")
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lbButtonOK = getChild(ButtonOK, "Label"):GetComponent("UILabel")
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panelContent = panelContent:GetComponent("UIPanel")
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panelContentDepth = panelContent.depth
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Spriteline2 = getChild(root, "Spriteline2")
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buttonOkOrgPositon = ButtonOK.transform.localPosition
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buttonCancelOrgPositon = ButtonCancel.transform.localPosition
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end
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function PanelConfirm.setData(pars)
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if (pars == nil) then
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return
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end
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if (currData ~= nil and currData[0] == pars[0]) then
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return
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end -- 相同消息只弹出一次
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datas:Push(pars)
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end
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function PanelConfirm.show()
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csSelf.panel.depth = CLUIInit.self.PanelConfirmDepth
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panelContent.depth = csSelf.panel.depth + panelContentDepth
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if datas.Count > 0 then
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currData = datas:Peek()
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else
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currData = nil
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end
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if (currData == nil or currData.Count < 6) then
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PanelConfirm.checkLeftData()
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return
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end
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local msg = currData[0]
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local isShowOneButton = currData[1]
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local lbbutton1 = currData[2]
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onClickButtonCallback1 = currData[3]
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local lbbutton2 = currData[4]
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onClickButtonCallback2 = currData[5]
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LabelContent.text = msg
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-- 重新计算collider
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NGUITools.AddWidgetCollider(LabelContent.gameObject)
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table.repositionNow = true
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-- table:Reposition()
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lbButtonOK.text = lbbutton1
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if (isShowOneButton) then
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NGUITools.SetActive(ButtonCancel.gameObject, false)
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local pos = ButtonOK.localPosition
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pos.x = 0
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ButtonOK.localPosition = pos
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SetActive(Spriteline2.gameObject, false)
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else
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ButtonCancel.localPosition = buttonOkOrgPositon
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ButtonOK.localPosition = buttonCancelOrgPositon
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NGUITools.SetActive(ButtonCancel.gameObject, true)
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lbButtonCancel.text = lbbutton2
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SetActive(Spriteline2.gameObject, true)
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end
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SoundEx.playSound2("Alert", 1)
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end
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-- 当加载好通用框的回调
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function PanelConfirm.onShowFrame(cs)
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csSelf.frameObj.transform.parent = root
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csSelf.frameObj.transform.localScale = Vector3.one
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csSelf.frameObj:init({title = LGet("Tip"), panel = csSelf, hideClose = true, hideTitle = false})
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end
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function PanelConfirm.hide()
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end
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function PanelConfirm.refresh()
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end
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function PanelConfirm.procNetwork(cmd, succ, msg, pars)
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end
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function PanelConfirm.OnClickOK(button)
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if (onClickButtonCallback1 ~= nil) then
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Utl.doCallback(onClickButtonCallback1, nil)
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end
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PanelConfirm.checkLeftData()
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end
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function PanelConfirm.OnClickCancel(button)
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if (onClickButtonCallback2 ~= nil) then
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Utl.doCallback(onClickButtonCallback2, nil)
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end
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PanelConfirm.checkLeftData()
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end
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function PanelConfirm.uiEventDelegate(go)
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local goName = go.name
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if goName == "ButtonCancel" then
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PanelConfirm.OnClickCancel(go)
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elseif goName == "ButtonOK" then
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PanelConfirm.OnClickOK(go)
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end
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end
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function PanelConfirm.checkLeftData(...)
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if (datas.Count > 0) then
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currData = datas:Pop()
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if (currData ~= nil) then
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currData:Clear()
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currData = nil
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end
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end
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if (datas.Count > 0) then
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csSelf:show()
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else
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csSelf:hide()
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end
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end
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return PanelConfirm
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end
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