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127
Assets/BestHTTP/PlatformSupport/TcpClient/WinRT/TcpClient.cs
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127
Assets/BestHTTP/PlatformSupport/TcpClient/WinRT/TcpClient.cs
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#if (NETFX_CORE || BUILD_FOR_WP8) && !UNITY_EDITOR && !ENABLE_IL2CPP
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using System;
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using Windows.Networking;
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using Windows.Networking.Sockets;
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namespace BestHTTP.PlatformSupport.TcpClient.WinRT
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{
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public sealed class TcpClient : IDisposable
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{
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#region Public Properties
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public bool Connected { get; private set; }
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public TimeSpan ConnectTimeout { get; set; }
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public bool UseHTTPSProtocol { get; set; }
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#endregion
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#region Private Properties
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internal StreamSocket Socket { get; set; }
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private System.IO.Stream Stream { get; set; }
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#endregion
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public TcpClient()
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{
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ConnectTimeout = TimeSpan.FromSeconds(2);
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}
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public void Connect(string hostName, int port)
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{
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//How to secure socket connections with TLS/SSL:
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//http://msdn.microsoft.com/en-us/library/windows/apps/jj150597.aspx
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//Networking in Windows 8 Apps - Using StreamSocket for TCP Communication
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//http://blogs.msdn.com/b/metulev/archive/2012/10/22/networking-in-windows-8-apps-using-streamsocket-for-tcp-communication.aspx
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Socket = new StreamSocket();
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Socket.Control.KeepAlive = true;
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var host = new HostName(hostName);
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SocketProtectionLevel spl = SocketProtectionLevel.PlainSocket;
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if (UseHTTPSProtocol)
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spl = SocketProtectionLevel.
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#if UNITY_WSA_8_0 || BUILD_FOR_WP8
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Ssl;
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#else
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Tls12;
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#endif
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// https://msdn.microsoft.com/en-us/library/windows/apps/xaml/jj710176.aspx#content
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try
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{
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var result = Socket.ConnectAsync(host, UseHTTPSProtocol ? "https" : port.ToString(), spl);
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if (ConnectTimeout > TimeSpan.Zero)
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Connected = result.AsTask().Wait(ConnectTimeout);
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else
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Connected = result.AsTask().Wait(TimeSpan.FromMilliseconds(-1));
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}
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catch(AggregateException ex)
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{
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if (ex.InnerException != null)
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throw ex.InnerException;
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else
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throw ex;
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}
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if (!Connected)
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throw new TimeoutException("Connection timed out!");
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}
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public bool IsConnected()
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{
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return true;
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}
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public System.IO.Stream GetStream()
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{
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if (Stream == null)
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Stream = new DataReaderWriterStream(this);
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return Stream;
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}
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public void Close()
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{
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Dispose();
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}
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#region IDisposeble
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private bool disposed = false;
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private void Dispose(bool disposing)
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{
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if (!disposed)
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{
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if (disposing)
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{
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if (Stream != null)
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Stream.Dispose();
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Stream = null;
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Connected = false;
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}
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disposed = true;
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}
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}
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~TcpClient()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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}
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}
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#endif
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