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@@ -0,0 +1,94 @@
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#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
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#if !(NETCF_1_0 || PORTABLE)
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using System;
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#if NETFX_CORE
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using Windows.Security.Cryptography;
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#else
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using System.Security.Cryptography;
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#endif
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namespace Org.BouncyCastle.Crypto.Prng
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{
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/// <summary>
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/// Uses Microsoft's RNGCryptoServiceProvider
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/// </summary>
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public class CryptoApiRandomGenerator
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: IRandomGenerator
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{
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#if !NETFX_CORE
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private readonly RandomNumberGenerator rndProv;
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#endif
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public CryptoApiRandomGenerator()
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#if !NETFX_CORE
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: this(new RNGCryptoServiceProvider())
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#endif
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{
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}
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#if !NETFX_CORE
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public CryptoApiRandomGenerator(RandomNumberGenerator rng)
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{
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this.rndProv = rng;
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}
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#endif
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#region IRandomGenerator Members
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public virtual void AddSeedMaterial(byte[] seed)
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{
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// We don't care about the seed
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}
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public virtual void AddSeedMaterial(long seed)
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{
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// We don't care about the seed
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}
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public virtual void NextBytes(byte[] bytes)
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{
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#if NETFX_CORE
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var buffer = CryptographicBuffer.GenerateRandom((uint)bytes.Length);
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byte[] finalBytes = null;
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CryptographicBuffer.CopyToByteArray(buffer, out finalBytes);
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finalBytes.CopyTo(bytes, 0);
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#else
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rndProv.GetBytes(bytes);
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#endif
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}
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public virtual void NextBytes(byte[] bytes, int start, int len)
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{
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if (start < 0)
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throw new ArgumentException("Start offset cannot be negative", "start");
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if (bytes.Length < (start + len))
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throw new ArgumentException("Byte array too small for requested offset and length");
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if (bytes.Length == len && start == 0)
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{
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NextBytes(bytes);
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}
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else
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{
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#if NETFX_CORE
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byte[] tmpBuf = null;
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var buffer = CryptographicBuffer.GenerateRandom((uint)bytes.Length);
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CryptographicBuffer.CopyToByteArray(buffer, out tmpBuf);
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#else
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byte[] tmpBuf = new byte[len];
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NextBytes(tmpBuf);
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#endif
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Array.Copy(tmpBuf, 0, bytes, start, len);
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}
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}
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#endregion
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}
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}
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#endif
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a85dc7fc2dfec404b9369e35c37b344a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,131 @@
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#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
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using System;
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using Org.BouncyCastle.Crypto.Digests;
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using Org.BouncyCastle.Crypto.Utilities;
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namespace Org.BouncyCastle.Crypto.Prng
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{
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/**
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* Random generation based on the digest with counter. Calling AddSeedMaterial will
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* always increase the entropy of the hash.
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* <p>
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* Internal access to the digest is synchronized so a single one of these can be shared.
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* </p>
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*/
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public class DigestRandomGenerator
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: IRandomGenerator
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{
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private const long CYCLE_COUNT = 10;
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private long stateCounter;
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private long seedCounter;
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private IDigest digest;
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private byte[] state;
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private byte[] seed;
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public DigestRandomGenerator(
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IDigest digest)
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{
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this.digest = digest;
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this.seed = new byte[digest.GetDigestSize()];
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this.seedCounter = 1;
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this.state = new byte[digest.GetDigestSize()];
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this.stateCounter = 1;
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}
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public void AddSeedMaterial(
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byte[] inSeed)
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{
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lock (this)
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{
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DigestUpdate(inSeed);
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DigestUpdate(seed);
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DigestDoFinal(seed);
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}
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}
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public void AddSeedMaterial(
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long rSeed)
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{
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lock (this)
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{
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DigestAddCounter(rSeed);
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DigestUpdate(seed);
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DigestDoFinal(seed);
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}
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}
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public void NextBytes(
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byte[] bytes)
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{
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NextBytes(bytes, 0, bytes.Length);
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}
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public void NextBytes(
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byte[] bytes,
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int start,
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int len)
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{
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lock (this)
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{
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int stateOff = 0;
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GenerateState();
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int end = start + len;
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for (int i = start; i < end; ++i)
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{
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if (stateOff == state.Length)
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{
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GenerateState();
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stateOff = 0;
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}
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bytes[i] = state[stateOff++];
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}
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}
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}
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private void CycleSeed()
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{
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DigestUpdate(seed);
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DigestAddCounter(seedCounter++);
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DigestDoFinal(seed);
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}
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private void GenerateState()
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{
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DigestAddCounter(stateCounter++);
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DigestUpdate(state);
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DigestUpdate(seed);
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DigestDoFinal(state);
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if ((stateCounter % CYCLE_COUNT) == 0)
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{
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CycleSeed();
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}
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}
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private void DigestAddCounter(long seedVal)
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{
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byte[] bytes = new byte[8];
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Pack.UInt64_To_LE((ulong)seedVal, bytes);
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digest.BlockUpdate(bytes, 0, bytes.Length);
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}
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private void DigestUpdate(byte[] inSeed)
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{
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digest.BlockUpdate(inSeed, 0, inSeed.Length);
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}
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private void DigestDoFinal(byte[] result)
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{
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digest.DoFinal(result, 0);
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}
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b19bcf854b6ad4170aea68f9ed2d954f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,30 @@
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#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
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using System;
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namespace Org.BouncyCastle.Crypto.Prng
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{
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/// <remarks>Generic interface for objects generating random bytes.</remarks>
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public interface IRandomGenerator
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{
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/// <summary>Add more seed material to the generator.</summary>
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/// <param name="seed">A byte array to be mixed into the generator's state.</param>
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void AddSeedMaterial(byte[] seed);
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/// <summary>Add more seed material to the generator.</summary>
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/// <param name="seed">A long value to be mixed into the generator's state.</param>
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void AddSeedMaterial(long seed);
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/// <summary>Fill byte array with random values.</summary>
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/// <param name="bytes">Array to be filled.</param>
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void NextBytes(byte[] bytes);
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/// <summary>Fill byte array with random values.</summary>
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/// <param name="bytes">Array to receive bytes.</param>
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/// <param name="start">Index to start filling at.</param>
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/// <param name="len">Length of segment to fill.</param>
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void NextBytes(byte[] bytes, int start, int len);
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: 24336df0a122a42fcb50b10fced6ad7f
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
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