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@@ -0,0 +1,70 @@
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-- xx界面
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CLToastRoot = {}
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---@type Coolape.CLPanelLua
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local csSelf = nil
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---@type UnityEngine.Transform
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local transform = nil
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local uiobjs = {}
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local queue = CLLQueue.new()
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local index = 0
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CLToastRoot.Type = {
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normal = 0,
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success = 1,
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warning = 2,
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error = 3
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}
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-- 初始化,只会调用一次
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function CLToastRoot.init(csObj)
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csSelf = csObj
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transform = csObj.transform
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---@type UITable
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uiobjs.Table = getCC(transform, "offset", "UITable")
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uiobjs.prefab = getCC(uiobjs.Table.transform, "00000", "CLCellLua")
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SetActive(uiobjs.prefab.gameObject, false)
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end
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-- 关闭页面
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function CLToastRoot.show()
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end
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-- 关闭页面
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function CLToastRoot.hide()
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end
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function CLToastRoot.borrow()
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local cell
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if queue:size() == 0 then
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local go = GameObject.Instantiate(uiobjs.prefab.gameObject, uiobjs.Table.transform)
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cell = go:GetComponent("CLCellLua")
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else
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cell = queue:deQueue()
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end
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cell.name = tostring(index)
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index = index + 1
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return cell
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end
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function CLToastRoot.returnToast(cell)
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SetActive(cell.gameObject, false)
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queue:enQueue(cell)
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end
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function CLToastRoot.toast(msg, type, staySec)
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local cell = CLToastRoot.borrow()
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SetActive(cell.gameObject, true)
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cell:init({msg = msg, type = type, staySec = staySec}, nil)
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uiobjs.Table:Reposition()
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end
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-- 处理ui上的事件,例如点击等
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function CLToastRoot.uiEventDelegate(go)
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local cell = go:GetComponent("CLCellLua")
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if cell then
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SetActive(go, false)
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csSelf:invoke4Lua(CLToastRoot.returnToast, cell, 0.1)
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end
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end
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--------------------------------------------
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return CLToastRoot
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