bug fix
This commit is contained in:
@@ -498,15 +498,14 @@ public class UIInput : MonoBehaviour
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protected virtual void OnSelect (bool isSelected)
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{
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if (!enabled) return; // add by chenbin
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if (isSelected)
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if (isSelected)
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{
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#if !MOBILE
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if (mOnGUI == null)
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if (mOnGUI == null && this.enabled)
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mOnGUI = gameObject.AddComponent<UIInputOnGUI>();
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#endif
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OnSelectEvent();
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}
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OnSelectEvent();
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}
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else
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{
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#if !MOBILE
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@@ -526,8 +525,8 @@ public class UIInput : MonoBehaviour
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protected void OnSelectEvent ()
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{
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#if !MOBILE // add by chenbin
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selection = this;
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#if !MOBILE // add by chenbin
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selection = this;
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if (mDoInit) Init();
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// Unity has issues bringing up the keyboard properly if it's in "hideInput" mode and you happen
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@@ -810,6 +809,7 @@ public class UIInput : MonoBehaviour
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void init4GUI()
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{
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if (!this.enabled) return;
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#if !UNITY_EDITOR && !UNITY_STANDALONE_OSX
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isShowGUI = false;
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return;
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@@ -860,7 +860,7 @@ public class UIInput : MonoBehaviour
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#if UNITY_EDITOR || UNITY_STANDALONE_OSX
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void OnGUI() {
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if(isShowGUI) {
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if(isShowGUI && this.enabled) {
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if (mDoInit)
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Init ();
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GUI.SetNextControlName("__MyTextField");
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@@ -1444,54 +1444,57 @@ public class UIInput : MonoBehaviour
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mBlankTex.Apply();
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}
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// Create the selection highlight
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if (start != end)
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if (this.enabled) //add by chenbin
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{
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if (mHighlight == null)
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// Create the selection highlight
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if (start != end)
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{
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mHighlight = NGUITools.AddWidget<UITexture>(label.cachedGameObject);
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mHighlight.name = "Input Highlight";
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mHighlight.mainTexture = mBlankTex;
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mHighlight.fillGeometry = false;
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mHighlight.pivot = label.pivot;
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mHighlight.SetAnchor(label.cachedTransform);
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if (mHighlight == null)
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{
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mHighlight = NGUITools.AddWidget<UITexture>(label.cachedGameObject);
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mHighlight.name = "Input Highlight";
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mHighlight.mainTexture = mBlankTex;
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mHighlight.fillGeometry = false;
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mHighlight.pivot = label.pivot;
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mHighlight.SetAnchor(label.cachedTransform);
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}
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else
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{
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mHighlight.pivot = label.pivot;
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mHighlight.mainTexture = mBlankTex;
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mHighlight.MarkAsChanged();
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mHighlight.enabled = true;
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}
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}
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// Create the carter
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if (mCaret == null)
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{
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mCaret = NGUITools.AddWidget<UITexture>(label.cachedGameObject);
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mCaret.name = "Input Caret";
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mCaret.mainTexture = mBlankTex;
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mCaret.fillGeometry = false;
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mCaret.pivot = label.pivot;
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mCaret.SetAnchor(label.cachedTransform);
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}
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else
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{
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mHighlight.pivot = label.pivot;
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mHighlight.mainTexture = mBlankTex;
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mHighlight.MarkAsChanged();
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mHighlight.enabled = true;
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mCaret.pivot = label.pivot;
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mCaret.mainTexture = mBlankTex;
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mCaret.MarkAsChanged();
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mCaret.enabled = true;
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}
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}
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// Create the carter
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if (mCaret == null)
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{
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mCaret = NGUITools.AddWidget<UITexture>(label.cachedGameObject);
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mCaret.name = "Input Caret";
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mCaret.mainTexture = mBlankTex;
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mCaret.fillGeometry = false;
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mCaret.pivot = label.pivot;
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mCaret.SetAnchor(label.cachedTransform);
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}
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else
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{
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mCaret.pivot = label.pivot;
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mCaret.mainTexture = mBlankTex;
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mCaret.MarkAsChanged();
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mCaret.enabled = true;
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}
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if (start != end)
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{
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label.PrintOverlay(start, end, mCaret.geometry, mHighlight.geometry, caretColor, selectionColor);
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mHighlight.enabled = mHighlight.geometry.hasVertices;
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}
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else
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{
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label.PrintOverlay(start, end, mCaret.geometry, null, caretColor, selectionColor);
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if (mHighlight != null) mHighlight.enabled = false;
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if (start != end)
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{
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label.PrintOverlay(start, end, mCaret.geometry, mHighlight.geometry, caretColor, selectionColor);
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mHighlight.enabled = mHighlight.geometry.hasVertices;
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}
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else
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{
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label.PrintOverlay(start, end, mCaret.geometry, null, caretColor, selectionColor);
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if (mHighlight != null) mHighlight.enabled = false;
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}
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}
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// Reset the blinking time
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