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@@ -109,7 +109,7 @@ public class UIDragScrollView : MonoBehaviour
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public void OnDrag (Vector2 delta) // modify by chenbin
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{
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if (scrollView && NGUITools.GetActive(this))
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scrollView.Drag();
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scrollView.Drag(delta);
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}
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/// <summary>
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@@ -155,7 +155,7 @@ public class UIScrollView : MonoBehaviour
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public OnDragNotification onStartCenterOnChild; // add by chenbin
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// Deprecated functionality. Use 'movement' instead.
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[HideInInspector][SerializeField] Vector3 scale = new Vector3(1f, 0f, 0f);
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[HideInInspector][SerializeField] Vector3 scale = new Vector3(0f, 0f, 0f);
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// Deprecated functionality. Use 'contentPivot' instead.
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[SerializeField][HideInInspector] Vector2 relativePositionOnReset = Vector2.zero;
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@@ -368,7 +368,7 @@ public class UIScrollView : MonoBehaviour
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if (mStarted && Application.isPlaying) CheckScrollbars();
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}
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void Start ()
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public virtual void Start ()
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{
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mStarted = true;
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if (Application.isPlaying) CheckScrollbars();
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@@ -721,7 +721,7 @@ public class UIScrollView : MonoBehaviour
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/// Create a plane on which we will be performing the dragging.
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/// </summary>
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public void Press (bool pressed)
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public virtual void Press (bool pressed)
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{
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if (UICamera.currentScheme == UICamera.ControlScheme.Controller) return;
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@@ -794,7 +794,7 @@ public class UIScrollView : MonoBehaviour
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/// Drag the object along the plane.
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/// </summary>
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public void Drag ()
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public virtual void Drag (Vector2 delta)
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{
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if (UICamera.currentScheme == UICamera.ControlScheme.Controller) return;
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