add file open
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@@ -57,6 +57,8 @@ public static class XluaGenCodeConfig
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typeof(Screen),
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typeof(PlayerPrefs),
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typeof(Shader),
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typeof(Texture),
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typeof(Texture2D),
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//NGUI
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typeof(UIRoot),
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@@ -204,6 +206,8 @@ public static class XluaGenCodeConfig
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typeof(MyGallery),
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typeof(NativeCamera),
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typeof(MyCamera),
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typeof(MyFileOpen),
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typeof(TextureFormat),
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};
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//C#静态调用Lua的配置(包括事件的原型),仅可以配delegate,interface
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@@ -222,6 +226,7 @@ public static class XluaGenCodeConfig
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public static List<List<string>> BlackList = new List<List<string>>() {
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new List<string>(){ "UnityEngine.WWW", "movie" },
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new List<string>(){ "UnityEngine.Texture2D", "alphaIsTransparency" },
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new List<string>(){ "UnityEngine.Texture", "imageContentsHash" },
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new List<string>(){ "UnityEngine.Security", "GetChainOfTrustValue" },
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new List<string>(){ "UnityEngine.CanvasRenderer", "onRequestRebuild" },
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new List<string>(){ "UnityEngine.Light", "areaSize" },
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