using System.Collections; using System.Collections.Generic; using UnityEngine; using Coolape; public class CLUICheckbox : CLUIElement { public bool isMultMode = true; object data; //ArrayList checkeds = new ArrayList(); string _value = ""; public List onChange = new List(); public void init(object data) { this.data = data; } protected void ExecuteOnChange() { if (EventDelegate.IsValid(onChange)) { EventDelegate.Execute(onChange, gameObject); // modify by chenbin } } public void OnClick() { CLPanelManager.getPanelAsy("PanelPopCheckBoxs", (Callback)onGetPanel); } void onGetPanel(params object[] obj) { CLPanelLua p = (CLPanelLua)(obj[0]); ArrayList orgs = new ArrayList(); orgs.Add(data); orgs.Add(value); orgs.Add(isMultMode); orgs.Add((Callback)onSelectedValue); p.setData(orgs); CLPanelManager.showTopPanel(p, true, true); } void onSelectedValue(params object[] orgs) { string val = orgs[0].ToString(); value = val; } public override object value { get { return _value; } set { _value = value.ToString(); ExecuteOnChange(); } } public override object getValue() { return value; } public override void setValue(object obj) { value = obj; } }