using Mopsicus.Plugins; using UnityEngine; using UnityEngine.UI; public class Demo : MonoBehaviour { public MobileInputField InputText; void Start () { MobileInput.OnPrepareKeyboard += OnPrepareKeyboard; MobileInput.OnShowKeyboard += OnShowKeyboard; } public void OnReturn () { Debug.Log ("OnReturn action"); } public void OnEdit (string text) { Debug.LogFormat ("OnEdit action. Text: {0}", text); } public void OnEndEdit (string text) { Debug.LogFormat ("OnEdit action. Text: {0}", text); } public void SetTextData () { InputText.Text = "Text by script"; } void OnPrepareKeyboard () { Debug.LogFormat ("Keyboad will show"); } void OnShowKeyboard (bool isShow, int height) { Debug.LogFormat ("Keyboad action, show = {0}, height = {1}", isShow, height); } }