using UnityEngine; using System.Collections; using UnityEditor; using System.IO; using Coolape; //页面视图 using System.Collections.Generic; [CustomEditor (typeof(CLPathCfg), true)] public class CLPathCfgInspector : Editor { CLPathCfg instance; public override void OnInspectorGUI () { instance = target as CLPathCfg; NGUIEditorTools.BeginContents (); { GUILayout.Space (3); GUILayout.BeginHorizontal (); { GUILayout.Label ("Project Name"); instance.basePath = EditorGUILayout.TextField (instance.basePath); if (GUILayout.Button ("Reset Path")) { resetPath (); EditorUtility.SetDirty (instance); } } GUILayout.EndHorizontal (); } NGUIEditorTools.EndContents (); DrawDefaultInspector (); } public void resetPath () { instance.resetPath (instance.basePath); } }