using System.Collections; using System.Collections.Generic; using UnityEngine; using Hivemind; #if UNITY_EDITOR using UnityEditor; #endif public abstract class ActionBase { public abstract Hashtable Serialize (); public abstract void Deserialize (Hashtable map); public static ActionBase newAction (Hashtable map) { if (map == null) { return null; } return null; } #if UNITY_EDITOR public abstract void DrawInspector (Node node); #endif }