-- 通用ui框1 ---@class _BGFrame2Param init时传入参数 ---@field title string 标题 ---@field closeCallback function 关闭回调 ---@field panel CLPanelLua 所在的Panel ---@field hideClose boolean true时隐藏关闭按钮 ---@field hideTitle boolean true时隐藏标题 local _cell = {} local csSelf = nil local transform = nil local mData = nil local uiobjs = {} -- 初始化,只调用一次 function _cell.init(csObj) csSelf = csObj transform = csSelf.transform uiobjs.BtnClose = getChild(transform, "ButtonClose").gameObject uiobjs.LabelTitle = getCC(transform, "LabelTitle", "UILabel") end -- 显示, -- 注意,c#侧不会在调用show时,调用refresh function _cell.show(go, data) mData = data if mData.hideClose then SetActive(uiobjs.BtnClose, false) else SetActive(uiobjs.BtnClose, true) end if mData.hideTitle then SetActive(uiobjs.LabelTitle.gameObject, false) else uiobjs.LabelTitle.text = mData.title SetActive(uiobjs.LabelTitle.gameObject, true) end end function _cell.uiEventDelegate(go) local goName = go.name if goName == "ButtonClose" then if mData.closeCallback then Utl.doCallback(mData.closeCallback) else hideTopPanel(mData.panel) end end end -- 取得数据 function _cell.getData() return mData end -------------------------------------------- return _cell