using UnityEngine; using System.Collections; using UnityEditor; using System.IO; using Coolape; //页面视图 [CustomEditor (typeof(CLCellLua), true)] public class CLCellLuaInspector : CLBehaviour4LuaInspector { CLCellLua cell; public override void OnInspectorGUI () { cell = target as CLCellLua; base.OnInspectorGUI (); if (GUILayout.Button ("Reset Atlas & Font")) { if (cell.isNeedResetAtlase) { // CLUIInit.self.init (); CLUIUtl.resetAtlasAndFont (cell.transform, false); // CLUIInit.self.clean (); } } } }