#pragma strict var scale = 2.0; var speed = 2.0; private var baseHeight : Vector3[]; var useOriginal : boolean = false; //波动效果 function Update () { var mesh : Mesh = GetComponent(MeshFilter).mesh; if (baseHeight == null) baseHeight = mesh.vertices; // gameObject.Destroy(GetComponent(MeshCollider)); var vertices = new Vector3[baseHeight.Length]; for (var i=0;i