//---------------------------------------------- // NGUI: Next-Gen UI kit // Copyright © 2011-2015 Tasharen Entertainment //---------------------------------------------- using UnityEngine; [AddComponentMenu("NGUI/Examples/Drag and Drop Item (Example)")] public class ExampleDragDropItem : UIDragDropItem { /// /// Prefab object that will be instantiated on the DragDropSurface if it receives the OnDrop event. /// public GameObject prefab; /// /// Drop a 3D game object onto the surface. /// protected override void OnDragDropRelease (GameObject surface) { if (surface != null) { ExampleDragDropSurface dds = surface.GetComponent(); if (dds != null) { GameObject child = NGUITools.AddChild(dds.gameObject, prefab); child.transform.localScale = dds.transform.localScale; Transform trans = child.transform; // trans.position = UICamera.lastWorldPosition; if (dds.rotatePlacedObject) { trans.rotation = Quaternion.LookRotation(UICamera.lastHit.normal) * Quaternion.Euler(90f, 0f, 0f); } // Destroy this icon as it's no longer needed NGUITools.Destroy(gameObject); return; } } base.OnDragDropRelease(surface); } }