/* ******************************************************************************** *Copyright(C),coolae.net *Author: chenbin *Version: 2.0 *Date: 2017-01-09 *Description: 配置基础 *Others: *History: ********************************************************************************* */ using UnityEngine; using System.Collections; namespace Coolape { public class CLCfgBase : MonoBehaviour { public static CLCfgBase self; public CLCfgBase() { self = this; } // 应用的唯一id,内部管理用,非渠道的appid public int appUniqueID = 0; public bool isContBorrowSpriteTimes = false; // 在编辑器下模拟真机 public bool isNotEditorMode = false; // 是不事需要加密lua public bool isEncodeLua = true; //新手引导模式 public bool isGuidMode = false; // 签名的md5码 public string singinMd5Code = ""; //每个服务器单独控制热更新 public bool hotUpgrade4EachServer = false; //直接进入 public bool isDirectEntry = false; //是否是在编辑器下 public bool isEditMode { get { #if UNITY_EDITOR if (self.isNotEditorMode) { return false; } else { return true; } #else return false; #endif } } public bool isUnityEditor { get { #if UNITY_EDITOR return true; #endif return false; } } } }