using UnityEngine; using System.Collections; using Coolape; using System.Collections.Generic; public class MyDragEvent4Page : UIEventListener { public MyDragManager _dragPage; public MyDragManager dragPage { get { if (_dragPage == null) { _dragPage = GetComponentInParent (); } return _dragPage; } } public void OnPress (bool isPressed) { if (dragPage != null) { dragPage.OnPress (isPressed); } } public void OnDrag (Vector2 delta) { if (dragPage != null) { dragPage.OnDrag (delta); dragPage.notifyDrag (delta); } } }