-- 主城 do CLLCity = {} CLLCity.csSelf = nil; local csSelf = nil; local transform = nil; -- 初始化,只会调用一次 function CLLCity.init() CLLCity._init() end function CLLCity._init() if CLLCity.csSelf ~= nil then return; end local go = GameObject("CityRoot") CLLCity.csSelf = go:AddComponent(CLBaseLua) CLLCity.csSelf.luaTable = CLLCity; csSelf = CLLCity.csSelf; transform = go.transform; transform.parent = MyMain.self.transform; transform.localScale = Vector3.one; transform.localPosition = Vector3.zero; end -------------------------------------------- return CLLCity; end