using UnityEngine; using System.Collections; //helper class //it listen for messages comming from plugin public class MssageReceiver : MonoBehaviour { void OnInitializeDone( string message ) { Contacts.OnInitializeDone (); } void OnInitializeFail( string message ) { Debug.LogError( "OnInitializeFail : " + message ); Contacts.OnInitializeFail (message); } void Log( string message ) { Debug.Log( "internal log : " + message ); } void Error( string error ) { Debug.LogError( "internal error : " + error ); } void OnContactReady( string id ) { debug( "OnContactReady: " + id); if( string.IsNullOrEmpty( id )) return; int index = int.Parse( id); Contacts.GetContact( index ); } /*void OnContactReady( string data ) { return; //debug( data ); byte[] bytes = System.Text.Encoding.UTF8.GetBytes( data ); Contact c = new Contact(); c.FromBytes( bytes ); Contacts.ContactsList.Add( c ); }*/ void debug( string message ) { //Debug.Log( message ); } }