using UnityEngine; using System.Collections; public class PanelChatTest : MonoBehaviour { public TweenPosition twPosFaceList; public UIInput input; public UIRichText4Chat richText; public UIRichText4Chat labelContent; public void onClickSend(GameObject go) { if (string.IsNullOrEmpty (input.value)) return; labelContent.value += "\n" + input.value; input.value = ""; } public void onClick4ShowFaceList(GameObject go) { twPosFaceList.Play (true); } public void onSelectedFace(GameObject go) { twPosFaceList.Play (false); UISprite sp = go.GetComponent (); string[] strs = sp.spriteName.Split ('_'); string faceName = ""; if (strs.Length > 1) { faceName = "#" + strs[1] + "#"; } else { faceName = "#" + sp.spriteName + "#"; } input.Insert (faceName); } }