-- xx单元 local _cell = {} ---@type Coolape.CLCellLua local csSelf = nil local transform = nil local mData = nil local uiobjs = {} -- 初始化,只调用一次 function _cell.init(csObj) csSelf = csObj transform = csSelf.transform --[[ 上的组件:getChild(transform, "offset", "Progress BarHong"):GetComponent("UISlider"); --]] uiobjs.sprite = csSelf:GetComponent("UISprite") end -- 显示, -- 注意,c#侧不会在调用show时,调用refresh function _cell.show(go, data) mData = data if mData.value then uiobjs.sprite.color = ColorEx.getColor(0xffFFC000) CLUIUtl.setSpriteFit(uiobjs.sprite, "cust_full_star") else uiobjs.sprite.color = ColorEx.getColor(0xffd9d9d9) CLUIUtl.setSpriteFit(uiobjs.sprite, "cust_star") end end -- 取得数据 function _cell.getData() return mData end -------------------------------------------- return _cell