using System.Collections; using System.Collections.Generic; using UnityEngine; using Coolape; public class AITargetTest : MonoBehaviour { public CLAStarPathSearch aStar; public int radius = 10; // Use this for initialization void Start() { Invoke("resetPosition", NumEx.NextInt(10, 50) / 10); } public void resetPosition() { if (aStar != null) { int index = NumEx.NextInt(0, aStar.grid.NumberOfCells); transform.position = aStar.grid.GetCellCenter(index); } else { transform.position = new Vector3(NumEx.NextInt(-radius * 10, radius*10)/10.0f, 0, NumEx.NextInt(-radius * 10, radius * 10) / 10.0f); } Invoke("resetPosition", NumEx.NextInt(20, 80) / 10); } }