using UnityEngine; using System.Collections; namespace Hivemind { [AddComponentMenu("Miscellaneous/Behavior Tree Agent")] public class BehaviorTreeAgent : MonoBehaviour { public BTAsset btAsset; [HideInInspector] public BehaviorTree behaviorTree; public bool debugMode = true; public Context context; public void Awake() { behaviorTree = btAsset.Deserialize(); context = new Context(); } public void Start() { if (btAsset == null) { return; } } public void Update() { Tick(); } public void Tick() { if (behaviorTree == null) { throw new MissingReferenceException("Behavior Tree not defined"); } behaviorTree.Tick (gameObject, context); } } }