-- xx单元 local _cell = {} ---@type Coolape.CLCellLua local csSelf = nil local transform = nil ---@type _DBTaskCust local mData = nil local uiobjs = {} -- 初始化,只调用一次 function _cell.init(csObj) csSelf = csObj transform = csSelf.transform uiobjs.LabelName = getCC(transform, "LabelName", "UILabel") uiobjs.LabelTime = getCC(transform, "LabelTime", "UILabel") uiobjs.SpriteReddot = getChild(transform, "SpriteReddot").gameObject end -- 显示, -- 注意,c#侧不会在调用show时,调用refresh function _cell.show(go, data) mData = data uiobjs.LabelName.text = mData.custName uiobjs.LabelTime.text = DateEx.formatByMs(mData.bookingtime) SetActive(uiobjs.SpriteReddot, mData.bookingDone == DBMessage.BookingDone.effect) end -- 取得数据 function _cell.getData() return mData end -------------------------------------------- return _cell