using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using Coolape; [CanEditMultipleObjects] [CustomEditor(typeof(CLUIJumpLabel), true)] public class CLUIJumpLabelInspector : UILabelInspector { protected override bool ShouldDrawProperties() { NGUIEditorTools.DrawProperty("speed", serializedObject, "speed", GUILayout.MinWidth(40f)); return base.ShouldDrawProperties(); } }