using System.Collections; using System.Collections.Generic; using UnityEngine; using Coolape; public class MyWWWTexture : MonoBehaviour { string mUrl; public UITexture texture; public bool pixelPerfect = true; public void Start() { loadTextrue(); } public string url { get { return mUrl; } set { if(value != null && !value.Equals(mUrl)) { mUrl = value; loadTextrue(); } } } public void loadTextrue() { if (string.IsNullOrEmpty(url)) return; WWWEx.get(url, CLAssetType.texture, (Callback)onLoadTexture, null, url, true, 2); } void onLoadTexture(params object[] objs) { Texture tex = objs[0] as Texture; string _url = objs[1] as string; if(_url.Equals(url)) { texture.mainTexture = tex; if (pixelPerfect) texture.MakePixelPerfect(); } } }