using UnityEngine; using System.Collections; using UnityEditor; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Collections.Generic; public class FindReferences { [MenuItem("Coolape/Tools/Find References(Coolape)", false, 10)] static private void Find() { EditorSettings.serializationMode = SerializationMode.ForceText; string path = AssetDatabase.GetAssetPath(Selection.activeObject); if (!string.IsNullOrEmpty(path)) { string guid = AssetDatabase.AssetPathToGUID(path); List withoutExtensions = new List(){".prefab",".unity",".mat",".asset"}; string[] files = Directory.GetFiles(Application.dataPath, "*.*", SearchOption.AllDirectories) .Where(s => withoutExtensions.Contains(Path.GetExtension(s).ToLower())).ToArray(); int startIndex = 0; EditorApplication.update = delegate() { string file = files[startIndex]; bool isCancel = EditorUtility.DisplayCancelableProgressBar("匹配资源中", file, (float)startIndex / (float)files.Length); if (Regex.IsMatch(File.ReadAllText(file), guid)) { Debug.Log(file, AssetDatabase.LoadAssetAtPath(GetRelativeAssetsPath(file))); } startIndex++; if (isCancel || startIndex >= files.Length) { EditorUtility.ClearProgressBar(); EditorApplication.update = null; startIndex = 0; Debug.Log("匹配结束"); } }; } } [MenuItem("Coolape/Tools/Find References", true)] static private bool VFind() { string path = AssetDatabase.GetAssetPath(Selection.activeObject); return (!string.IsNullOrEmpty(path)); } static private string GetRelativeAssetsPath(string path) { return "Assets" + Path.GetFullPath(path).Replace(Path.GetFullPath(Application.dataPath), "").Replace('\\', '/'); } #if UNITY_EDITOR_OSX [MenuItem("Coolape/Tools/Find References In Project(Coolape)", false, 10)] private static void FindProjectReferences() { string appDataPath = Application.dataPath; string output = ""; string selectedAssetPath = AssetDatabase.GetAssetPath (Selection.activeObject); List references = new List(); string guid = AssetDatabase.AssetPathToGUID (selectedAssetPath); var psi = new System.Diagnostics.ProcessStartInfo(); psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Maximized; psi.FileName = "/usr/bin/mdfind"; psi.Arguments = "-onlyin " + Application.dataPath + " " + guid; psi.UseShellExecute = false; psi.RedirectStandardOutput = true; psi.RedirectStandardError = true; System.Diagnostics.Process process = new System.Diagnostics.Process(); process.StartInfo = psi; process.OutputDataReceived += (sender, e) => { if(string.IsNullOrEmpty(e.Data)) return; string relativePath = "Assets" + e.Data.Replace(appDataPath, ""); // skip the meta file of whatever we have selected if(relativePath == selectedAssetPath + ".meta") return; references.Add(relativePath); }; process.ErrorDataReceived += (sender, e) => { if(string.IsNullOrEmpty(e.Data)) return; output += "Error: " + e.Data + "\n"; }; process.Start(); process.BeginOutputReadLine(); process.BeginErrorReadLine(); process.WaitForExit(2000); foreach(var file in references){ output += file + "\n"; Debug.Log(file, AssetDatabase.LoadMainAssetAtPath(file)); } Debug.LogWarning(references.Count + " references found for object " + Selection.activeObject.name + "\n\n" + output); } #endif }