-- xx单元 local _cell = {} ---@type Coolape.CLCellLua local csSelf = nil local transform = nil local mData = nil local uiobjs = {} -- 初始化,只调用一次 function _cell.init(csObj) csSelf = csObj transform = csSelf.transform uiobjs.Label = getCC(transform, "Label", "UILabel") uiobjs.ButtonDel = getChild(transform, "ButtonDel").gameObject uiobjs.SpriteIcon = getCC(transform, "SpriteIcon", "UISprite") end -- 显示, -- 注意,c#侧不会在调用show时,调用refresh function _cell.show(go, data) mData = data uiobjs.Label.text = mData.name --//TODO:权限判断,如果有权限的可以考虑直接显示图片 end -- 取得数据 function _cell.getData() return mData end -------------------------------------------- return _cell