Files
tianrunCRM/Assets/CoolapeFrame/Editor/Inspectors/CLUIPlaySoundInspector.cs
2020-07-04 14:41:25 +08:00

51 lines
1.3 KiB
C#

using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
using Coolape;
[CustomEditor(typeof(CLUIPlaySound), true)]
public class CLUIPlaySoundInspector : Editor {
CLUIPlaySound instance;
Object asset = null;
public override void OnInspectorGUI ()
{
instance = target as CLUIPlaySound;
DrawDefaultInspector ();
if (instance != null) {
init ();
NGUIEditorTools.BeginContents ();
{
GUILayout.BeginHorizontal ();{
EditorGUILayout.LabelField ("AudioClip", GUILayout.Width (100));
asset = EditorGUILayout.ObjectField (asset, typeof(UnityEngine.Object), GUILayout.Width (125));
}
GUILayout.EndHorizontal ();
string soundPath = ECLEditorUtl.getPathByObject (asset);
instance.soundFileName = Path.GetFileName(soundPath);
instance.soundName = Path.GetFileNameWithoutExtension(soundPath);
EditorUtility.SetDirty (instance);
}
NGUIEditorTools.EndContents ();
}
}
bool isFinishInit = false;
void init ()
{
if (!isFinishInit || asset == null) {
isFinishInit = true;
if (!string.IsNullOrEmpty (instance.soundFileName) && CLPathCfg.self != null) {
string tmpPath = CLPathCfg.self.basePath+"/upgradeRes4Dev/other/sound/" + instance.soundFileName;
asset = ECLEditorUtl.getObjectByPath(tmpPath);
}
}
}
}