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tianrunCRM/Assets/trCRM/upgradeRes4Dev/priority/lua/ui/cell/CLLFrame2.lua
2020-07-04 14:41:25 +08:00

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Lua
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-- 通用ui框1
---@class _BGFrame2Param init时传入参数
---@field title string 标题
---@field closeCallback function 关闭回调
---@field panel CLPanelLua 所在的Panel
---@field hideClose boolean true时隐藏关闭按钮
---@field hideTitle boolean true时隐藏标题
local _cell = {}
local csSelf = nil
local transform = nil
local mData = nil
local uiobjs = {}
-- 初始化,只调用一次
function _cell.init(csObj)
csSelf = csObj
transform = csSelf.transform
uiobjs.BtnClose = getChild(transform, "ButtonClose").gameObject
uiobjs.LabelTitle = getCC(transform, "LabelTitle", "UILabel")
end
-- 显示,
-- 注意c#侧不会在调用show时调用refresh
function _cell.show(go, data)
mData = data
if mData.hideClose then
SetActive(uiobjs.BtnClose, false)
else
SetActive(uiobjs.BtnClose, true)
end
if mData.hideTitle then
SetActive(uiobjs.LabelTitle.gameObject, false)
else
uiobjs.LabelTitle.text = mData.title
SetActive(uiobjs.LabelTitle.gameObject, true)
end
end
function _cell.uiEventDelegate(go)
local goName = go.name
if goName == "ButtonClose" then
if mData.closeCallback then
Utl.doCallback(mData.closeCallback)
else
hideTopPanel(mData.panel)
end
end
end
-- 取得数据
function _cell.getData()
return mData
end
--------------------------------------------
return _cell