76 lines
2.0 KiB
C#
76 lines
2.0 KiB
C#
//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEditor;
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using UnityEngine;
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using System.Collections.Generic;
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/// <summary>
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/// UI Creation Wizard. This tool has been made obsolete with NGUI 3.0.6.
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/// </summary>
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public class UICreateNewUIWizard : EditorWindow
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{
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public enum CameraType
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{
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None,
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Simple2D,
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Advanced3D,
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}
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static public CameraType camType = CameraType.Simple2D;
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/// <summary>
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/// Refresh the window on selection.
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/// </summary>
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void OnSelectionChange () { Repaint(); }
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/// <summary>
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/// Draw the custom wizard.
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/// </summary>
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void OnGUI ()
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{
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NGUIEditorTools.SetLabelWidth(80f);
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GUILayout.Label("Create a new UI with the following parameters:");
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NGUIEditorTools.DrawSeparator();
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GUILayout.BeginHorizontal();
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NGUISettings.layer = EditorGUILayout.LayerField("Layer", NGUISettings.layer, GUILayout.Width(200f));
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GUILayout.Space(20f);
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GUILayout.Label("This is the layer your UI will reside on");
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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camType = (CameraType)EditorGUILayout.EnumPopup("Camera", camType, GUILayout.Width(200f));
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GUILayout.Space(20f);
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GUILayout.Label("Should this UI have a camera?");
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GUILayout.EndHorizontal();
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NGUIEditorTools.DrawSeparator();
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GUILayout.BeginHorizontal();
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EditorGUILayout.PrefixLabel("When ready,");
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bool create = GUILayout.Button("Create Your UI", GUILayout.Width(120f));
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GUILayout.EndHorizontal();
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if (create) CreateNewUI(camType);
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EditorGUILayout.HelpBox("This tool has become obsolete with NGUI 3.0.6. You can create UIs from the NGUI -> Create menu.", MessageType.Warning);
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}
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/// <summary>
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/// Create a brand-new UI hierarchy.
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/// </summary>
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static public GameObject CreateNewUI (CameraType type)
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{
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UIPanel p = NGUITools.CreateUI(type == CameraType.Advanced3D, NGUISettings.layer);
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Selection.activeGameObject = p.gameObject;
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return Selection.activeGameObject;
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}
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}
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